Hoi4PortraitDistributor
Tool for creating complete portrait replacer mods in Hearts of Iron 4. (by Operator21)
Halo-Asset-Blender-Development-Toolset
CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender (by General-101)
Hoi4PortraitDistributor | Halo-Asset-Blender-Development-Toolset | |
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1 | 20 | |
0 | 115 | |
- | - | |
5.1 | 8.7 | |
6 months ago | 7 days ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hoi4PortraitDistributor
Posts with mentions or reviews of Hoi4PortraitDistributor.
We have used some of these posts to build our list of alternatives
and similar projects.
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I have been working on tool to replace all the leader portraits in game, this was one of the tests
Well it's not fully ready yet, but here's link for GitHub, you'll need at least Python 3.6 to run it. https://github.com/Operator21/Hoi4PortraitDistributor
Halo-Asset-Blender-Development-Toolset
Posts with mentions or reviews of Halo-Asset-Blender-Development-Toolset.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-07.
- Where would I find a guide to create halo mcc campaign missions?
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I created a 1:1 scale remake of Headlong in Infinite!
Thanks! Initially I was eyeballing it based on ghost and warthog lengths but that quickly proved to be difficult and cumbersome. I got some tips thanks to UneeQ in exporting the BSP (map structure data) from Reclaimer and importing it into Blender using the Halo Asset Blender Development Toolset
- The Final Old School Donkey Kong Mod Has Been Brought To Halo MCC From Halo 2 Vista
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Some WIP weapon models I'm making for a CE mod
First off, I'll assume you're using Blender, so download the Halo Blender Toolset addon (https://github.com/General-101/Halo-Asset-Blender-Development-Toolset) and get it setup in Blender. You will then need to download the Halo Editing Kit from Steam. Once you have all the tags (models, sounds, AI data etc) unzipped, you can use the Blender tools to import models. Use these models and their armatures as a basis to work from.
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Is there a way I can make a custom map from scratch? Custom geometry, that is
You can use Blender with the Halo Asset exporter/importer tool to create maps, however it is still in development and Halo 3 is only partially supported. Additionally can visit the Reclaimers Library website for tutorials and other helpful information on the Halo engine (including tutorials on creating maps from scratch)
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When importing BSP's into Blender, some of the geometry is randomly displaced. Any ideas why this is happening? More info in the comments.
I'm using Halo-Asset-Blender-Development-Toolset to import the BSP into Blender
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Is the Halo modding community dying?
There's a lot of resources out there now actually! https://c20.reclaimers.net/ is a great hub for all kinds of documentation. fryingpanproductions made a playlist of various tutorials for Halo 3, although it seems like they've been on hiatus. TheChunkierBean also has tutorials, including getting custom assets into Halo 3. Plus the Halo Mods discord is very active and very helpful.
- How to turn Scenario Files from H3EK or H2EK into Mapfiles for MCC.
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Another round of some good looking Spartans
The easiest way to get models is to extract them from the games yourself, since openly sharing them is generally taken down by Microsoft depending on the platform. The current mod tools plus the Halo Blender addon will allow you to pull whatever you'd like straight from MCC. That addon is here: https://github.com/General-101/Halo-Asset-Blender-Development-Toolset Make sure you have at least Blender 3.1.0 if you've already played around with it in the past.
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Can anyone help me understand the Mod Tools?
A great resource is The Reclaimers Library website; it's a guide for modding, for beginners, and also covers more advanced topics. It's guide for H1 is the most in-depth, but they also have MCC related guides as well. Since the engines all have very similar "cores", the workflow basics are very similar across games.
What are some alternatives?
When comparing Hoi4PortraitDistributor and Halo-Asset-Blender-Development-Toolset you can also consider the following projects:
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
ReachVariantEditor - A tool for editing Halo: Reach game variants.