Hoard VS Heap-Layers

Compare Hoard vs Heap-Layers and see what are their differences.

Hoard

The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac. (by emeryberger)

Heap-Layers

Heap Layers: An Extensible Memory Allocation Infrastructure (by emeryberger)
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Hoard Heap-Layers
1 2
1,058 369
- -
4.2 4.0
9 months ago 14 days ago
C++ C++
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Hoard

Posts with mentions or reviews of Hoard. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-13.

Heap-Layers

Posts with mentions or reviews of Heap-Layers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.

What are some alternatives?

When comparing Hoard and Heap-Layers you can also consider the following projects:

mimalloc - mimalloc is a compact general purpose allocator with excellent performance.

PSRayTracing - A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

jemalloc

memorymanager - A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of good virtual memory management, at the cost of wasting some memory. It works by globally overriding the new and delete operators.

memory-allocators - Custom memory allocators in C++ to improve the performance of dynamic memory allocation

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

rpmalloc - Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C

CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

tbb - oneAPI Threading Building Blocks (oneTBB) [Moved to: https://github.com/oneapi-src/oneTBB]

BinarySearchTreeExercises - Practicing with Binary Search Trees

gperftools - Main gperftools repository

Mesh - A memory allocator that automatically reduces the memory footprint of C/C++ applications.