Historic-code-PC-Pascal-and-AS
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Historic-code-PC-Pascal-and-AS
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I found one of my first programs (Java,2011) on the Wayback Machine and it runs
I found some old Turbo Pascal code I wrote in the late 1980s - early 1990s and managed to compile and run it under a DOS emulator a few years back.
The code is a map editor for the Rockford ('Boulderdash') PC game. Unfortunately, the versions of Rockford in the wild, for download and online play, seem to be based on a later game engine and the map format has changed so the editor no longer works.
The code was designed to produce registered and un-registered versions, but I never released it into the wild.
If anyone has a copy of the original Rockford game version I'd love to know about it.
https://github.com/linker3000/Historic-code-PC-Pascal-and-AS...
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A 23-byte "hello, world" program assembled with DEBUG.EXE in MS-DOS
Print out the current time in words.
A DOS .COM program ~390 bytes.
https://github.com/linker3000/Historic-code-PC-Pascal-and-AS...
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The Last Person Standing in the Floppy Disk Business
...oh and I dumped this lot a while back:
https://github.com/linker3000/Historic-code-PC-Pascal-and-AS...
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Found a program I wrote in 1981 and decided to bring it back to life
Amen to that!
Here's some Turbo Pascal and asm stuff of mine I rediscovered a while back.
https://github.com/linker3000/Historic-code-PC-Pascal-and-AS...
I still use TP occasionally on a range of Z80 boards running CP/M:
https://github.com/linker3000/z80porter
ancient-3d-for-turboc
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Ask HN: Publish old projects even though the source code embarrasses you by now?
Nice! This prompted me to post my own code from the same era: https://github.com/pjc50/ancient-3d-for-turboc
I guess I should add screenshots.
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Step Away from Stack Overflow
Twenty-five years ago, slightly before I was an undergraduate, I got hold of the PC Games Programmers Encyclopedia http://bespin.org/~qz/pc-gpe/ and built myself a software renderer. You can see it on github: https://github.com/pjc50/ancient-3d-for-turboc
Software matrix multiplication is a perfectly reasonable way of doing 3D graphics, when you don't have a GPU. They were just starting to become a consumer product at that time: https://fabiensanglard.net/3dfx_sst1/
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Found a program I wrote in 1981 and decided to bring it back to life
The set of things you had to worry about is just .. different. My ancient programmer credentials from 1996: https://github.com/pjc50/ancient-3d-for-turboc
Back in the day, you had:
- single processor
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Dissecting the Apple M1 GPU, part I
Is this where I post the code I wrote twenty-five years ago to do 16-bit fixed-point 3D rendering? https://github.com/pjc50/ancient-3d-for-turboc
The target architecture was a 33MHz 486 PC running in "real" (ie sixteen-bit) mode. While hardware floating point was sometimes available (DX systems) it was quite slow.
What are some alternatives?
Pico-setup - The Raspberry Pi Pico toolchain setup script modified for PCs running Ubuntu, Debian or Mint etc.
mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
flashfloppy - Floppy drive emulator for Gotek hardware
transmit - Final Project for Distributed Web Systems (Fall 2016)
z80porter - Port writer/tester for Z80-based systems running CP/M
trualias - Mentally computable verification codes for email aliases implemented as a postfix tcp table or milter; uses asyncio.
Empire-for-PDP-10 - Empire for the PDP-10 in the FORTRAN-10 programming language
irooster - Turn your Mac into a $2,000 alarm clock
lunchplanner - (VERY old code I keep for self reference, this is supposed to be a joke anyway)
K-BOOM - An Atomic Bomberman clone that runs on 80286, featuring video (1997).
depoverflow - Watches StackOverflow answers and GitHub issues referenced in code for changes