HeartbeatEngine
pygbag
HeartbeatEngine | pygbag | |
---|---|---|
9 | 6 | |
13 | 271 | |
- | 3.0% | |
0.0 | 9.1 | |
4 days ago | 7 days ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HeartbeatEngine
- I redesigned the editor for my Visual Novel game engine, and added a Dark theme
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Got a dynamic font loader / switcher working for my PyQt5-based Point&Click scene editor
github.com/Cronza/HeartbeatEngine/blob/dev/HBEditor/Core/Managers/font_manager.py
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I added a simple build tool using PyInstaller to my custom Visual Novel game engine written in Pygame and PyQt5
Project: https://github.com/Cronza/HeartbeatEngine/tree/dev
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My custom VN tool, the "Heartbeat Engine", now has a simple build system to produce an executable!
Feel free to follow along with development: https://github.com/Cronza/HeartbeatEngine
- I got text wrapping + centering working for my Visual Novel engine!
- The editor for my Visual Novel / Dating Sim game engine supports branching dialogue now!
- The editor for my VN game engine is slowly getting closer to actually looking like something!
- The editor for my Visual Novel / Dating Sim game engine is slowly getting closer to actually looking like something!
- My custom VN engine supports main menus and transitions now!
pygbag
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Playable Sandbox Now Available
Due to pygbag#16, the built-in function does not work correctly in the pygame-wasm environment. I noticed the patch to set_timer was buggy, so I made an improvement to the patch by handling other behaviors mentioned in the docs (e.g. disabling the timer and discarding an old timer for the same event).
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Questions about pygame
Github for pygbag: https://github.com/pygame-web/pygbag
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Getting a game using multiple libraries on a browser?
On pygbag, numpy(3.10) and pymunk(3.11) are supported but not on the same python version. for other packages have a look here https://github.com/pygame-web/archives/tree/main/repo/pkg and for missing ones make requrests here https://github.com/pygame-web/pygbag/issues/37 and possible add a use case to help with porting.
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Running Pygame in the browser with Pygbag
if you need more modules just drop a note here https://github.com/pygame-web/pygbag/issues/37
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How to host python game on website
Basically you can, recently a package that has also been added to `pygame/pygame-web` allows you to create all the necessary assets to be able to run a `pygame` game in a browser. The library is called `pygbag`: https://github.com/pygame-web/pygbag you can read about it there, it still is in a bit of an experimental stage so if you have questions, I'd suggest you joining the `pygame` discord server and ask questions in the `#pygame-web` channel. This is pretty exciting, you can see examples of this here: https://pmp-p.github.io/pygame-wasm/, these also have a console added and other stuff but it can be made to be a fullscreen thing too.
What are some alternatives?
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deep_space_trader - Deep Space Trader is a turn-based strategy game inspired by the old DOS game "Drugwars".
bansoko - Space-themed :rocket: Soko-Ban :video_game: clone created in Python using Pyxel.
unicast_network_sim - Ludum Dare 53 game jam entry
Hilbert-Curve-space-filling-with-pygame - Hilbert Curve Fractal with pygame (python)
mephisto - novelai visual novel
archives - archived prebuilts