Heap-Layers VS BinarySearchTreeExercises

Compare Heap-Layers vs BinarySearchTreeExercises and see what are their differences.

Heap-Layers

Heap Layers: An Extensible Memory Allocation Infrastructure (by emeryberger)
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Heap-Layers BinarySearchTreeExercises
2 6
370 0
- -
4.0 0.0
5 days ago almost 2 years ago
C++ C++
Apache License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Heap-Layers

Posts with mentions or reviews of Heap-Layers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.

BinarySearchTreeExercises

Posts with mentions or reviews of BinarySearchTreeExercises. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.

What are some alternatives?

When comparing Heap-Layers and BinarySearchTreeExercises you can also consider the following projects:

Hoard - The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac.

Options - My first C Project, a console app

PSRayTracing - A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

memorymanager - A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of good virtual memory management, at the cost of wasting some memory. It works by globally overriding the new and delete operators.

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++