crocodile VS hylide

Compare crocodile vs hylide and see what are their differences.

crocodile

An offline renderer written in Haskell featuring ray tracing and photon mapping (by TomHammersley)

hylide

GLSL embedded in Haskell (by sleexyz)
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crocodile hylide
- 1
24 479
- -
0.0 4.8
about 12 years ago 4 months ago
Haskell JavaScript
GNU General Public License v2.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

crocodile

Posts with mentions or reviews of crocodile. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning crocodile yet.
Tracking mentions began in Dec 2020.

hylide

Posts with mentions or reviews of hylide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-21.

What are some alternatives?

When comparing crocodile and hylide you can also consider the following projects:

sdl2 - Haskell bindings to the SDL2 library

pcf-font - PCF font parsing and rendering library.

reanimate - Haskell library for building declarative animations based on SVG graphics

plot-light - A lightweight plotting library, exporting to SVG

bindings-GLFW - Low-level Haskell bindings to GLFW

blank-canvas - A Haskell API into HTML5 Canvas

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

SVGFonts - Fonts from the SVG-Font format

plots - Haskell plotting library

free-game - The free game engine

X11 - A Haskell binding to the X11 graphics library.

d3js - Haskell to D3.js binding by deep EDSL approach.