HackerSM64
pokecrystal
HackerSM64 | pokecrystal | |
---|---|---|
3 | 41 | |
304 | 2,020 | |
6.9% | 1.4% | |
8.5 | 7.7 | |
2 days ago | 11 days ago | |
C | Assembly | |
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HackerSM64
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Fixing the entire SM64 source code for performance improvements video by Kaze
I found one, but it's not a fork so idk: https://github.com/HackerN64/HackerSM64
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FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
He's pointed out to this repo in the past that does much of the same stuff he's implementing
pokecrystal
- Interesting facts about the Game Freak dev process
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Do we know the DVs/stats of Red’s Pokémon in G/S/C?
If you still want the DVs, they should be 15, 13, 13, 14 for Attack, Defense, Speed, and Special Attack/Defense, respectively, which means the HP DV should be 14. You can find them here (Gold/Silver) and here (Crystal), though the only difference is that Crystal contains an additional entry for Eusine.
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Physical and Special moove in pokemon gen 2
It's totally possible. The pret team got you covered with a nice step by step tutorial here: Physical / Special split
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PKMN Crystal ROM Hack - WIP Animations
Once I got the disassembly all working, it was not that hard. The guides on https://github.com/pret/pokecrystal help a lot, and carried me up until this point, and probably will until I'm done
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Collision issues in pokecrystal
Hello everyone ! I'm working on a crystal hack and I tried adding a new map and tileset, as per the pokecrystal disassembly Wiki (add a new tileset). I've already created a bunch of maps without issues, but this one is the first I make with a custom tileset.
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Stop Binary Hacking; It's Holding Back the Entire Community
Crystal has a bunch of tool too.
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Pokemon Crystal Mart Editor help
Highly recommend using the disassembly directly instead of using tools: https://github.com/pret/pokecrystal
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Bi-Weekly Questions Thread
Then you want to look into setting up the pokecrystal disassembly project
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Am I able to give a Pokemon a field move (Cut in this case)
I have found this forum where we can maybe find the answer, it is more about pkm cristal but you can see that Pokemon Wilds is made by following this guide: https://github.com/pret/pokecrystal/wiki
What are some alternatives?
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
pokeemerald-speedchoice
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
pokecrystal-speedchoice - Repo for v7 and later of Crystal Speedchoice, a "Speedrunner's choice" mod of gen2.
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
pokered - Disassembly of Pokémon Red/Blue
crystal-randofuser - Pokemon Crystal Randofuser. Also see https://github.com/xCrystal/pokecrystal-randofuser