pokecrystal
pokered
pokecrystal | pokered | |
---|---|---|
41 | 43 | |
2,020 | 3,807 | |
1.4% | 1.5% | |
7.7 | 7.8 | |
11 days ago | 16 days ago | |
Assembly | Assembly | |
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pokecrystal
- Interesting facts about the Game Freak dev process
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Do we know the DVs/stats of Red’s Pokémon in G/S/C?
If you still want the DVs, they should be 15, 13, 13, 14 for Attack, Defense, Speed, and Special Attack/Defense, respectively, which means the HP DV should be 14. You can find them here (Gold/Silver) and here (Crystal), though the only difference is that Crystal contains an additional entry for Eusine.
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Physical and Special moove in pokemon gen 2
It's totally possible. The pret team got you covered with a nice step by step tutorial here: Physical / Special split
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PKMN Crystal ROM Hack - WIP Animations
Once I got the disassembly all working, it was not that hard. The guides on https://github.com/pret/pokecrystal help a lot, and carried me up until this point, and probably will until I'm done
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Collision issues in pokecrystal
Hello everyone ! I'm working on a crystal hack and I tried adding a new map and tileset, as per the pokecrystal disassembly Wiki (add a new tileset). I've already created a bunch of maps without issues, but this one is the first I make with a custom tileset.
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Stop Binary Hacking; It's Holding Back the Entire Community
Crystal has a bunch of tool too.
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Pokemon Crystal Mart Editor help
Highly recommend using the disassembly directly instead of using tools: https://github.com/pret/pokecrystal
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Bi-Weekly Questions Thread
Then you want to look into setting up the pokecrystal disassembly project
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Am I able to give a Pokemon a field move (Cut in this case)
I have found this forum where we can maybe find the answer, it is more about pkm cristal but you can see that Pokemon Wilds is made by following this guide: https://github.com/pret/pokecrystal/wiki
pokered
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Since the subreddit is going down tomorrow, here's an update on inserting custom player graphics with the Universal Pokemon Randomizer ZX
It has been a while since last, but that's because of compression algorithms and memory allocation issues, which had to be taken care of before writing the front/back images in Gen I and II. Big thanks to FuSoYa, RGME, and the decomp team, who provided the tools and guides which made this possible.
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Ziggo moet een waarschuwingsbrief van Brein aan haar klant sturen
De gereverse engineerde code voor Pokemon Rood/Blauw dan? https://github.com/pret/pokered
- This month's Gen 1 style sprites update
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[OC] Pokemon Adventures:The previous generation chapter 48
Ash didn't catch charmander. Charmander belonged to a different trainer who abandoned charmander. Ash came along and saved charmander and adopted him.. And it's still traded only. The rule was created specifically for the video games to prevent you from getting traded a really powerful pokemon from a friend and steamrolling the game. Whether or not the badge rule applies is based on whether or not the trainer I'd matches the pokemon's trainer ID. The game has been completely decompiled. You can literally check the source code and see the function yourself.
- Learning ASM be like
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What is out there in Pokemon Red & Blue?
Here's a list of all maps in Pokemon Gen 1: https://github.com/pret/pokered/tree/master/maps
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[Gen 1 - R/B/Y] Celadon City Game Corner RNG "manipulation'
I tried to look into this a while back, I've been curious about what actually determines these odds. There's a disassembly of gen 1 to dig through. It looks like the SevenAndBarMode referenced here is the super lucky state, and AllowMatches and AllowSevenAndBarMatches looks like they're playing with odds. Can't fully make sense of how it works or how these get initialized.
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Original Pokemon RGBY export all audio and SFX as midi
I initially wanted to export all the original audio from the games rom as midi files. Fortunately my google-fu lead me to this a post on romhacking in 2014 where the PokeRed Poject rom audio has been disassembled to asm. Going through the list I noticed not all the audio is properly titled and some songs could be missing for example MtMoon and Cerulean city is missing.
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Help required. [Pokemon Red]
Start by installing the pokered disassembly. You can then edit the game's data and code with any text editor. You can adjust the base exp given by a Pokemon by editing their base stats in data/pokemon/base_stats/. For more complex modifications you can adjust the experience gain formula in engine/battle/experience.asm.
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Pokémon Riddle #39
Is the Pokemon Red's source code a reputable source? In the game, struggle has always been defined as a move along side all the other moves in every generation.
What are some alternatives?
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
pokeemerald-speedchoice
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
pokecrystal-speedchoice - Repo for v7 and later of Crystal Speedchoice, a "Speedrunner's choice" mod of gen2.
project-restoration - A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
pokeemerald-ex-speedchoice
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
mgbdis - Game Boy ROM disassembler with RGBDS compatible output