rubato
An asyncronous resampling library written in Rust (by HEnquist)
cpal
Cross-platform audio I/O library in pure Rust (by RustAudio)
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rubato | cpal | |
---|---|---|
2 | 11 | |
154 | 2,419 | |
- | 3.5% | |
6.5 | 7.8 | |
about 2 months ago | 29 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rubato
Posts with mentions or reviews of rubato.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-24.
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Symphonia v0.5.2: Audio decoding in safe Rust, now often faster than FFmpeg!
Regarding improving the API for 0.6, something that bugs me about the current Rust audio ecosystem is that everyone is reinventing the wheel with their own audio buffer types each with their own API that downstream users have to learn. This makes it more of a hassle to pass audio data from one library to another than it should be. I've been contributing to the audio crate which provides buffer structs and traits for working with audio buffers with a common API regardless of their layout in memory. I have a work-in-progress branch for Rubato refactoring it to use the audio crate, though there's a bit more work to do in the audio crate to complete that. Would you be interested in using the audio crate in Symphonia?
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Modify pitch and volume while a sound file is playing
If you want to change tempo and pitch together, that's resampling. You can use Rubato's asynchronous resamplers for that.
cpal
Posts with mentions or reviews of cpal.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-28.
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What's everyone working on this week (22/2023)?
debugging this nightmare bc its blocking my hobby project. by far the most fucked up issue ive encountered since i started rust.
- Nannou – An open-source creative-coding framework for Rust
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Creating an Audio File Player from scratch
There is a cross-platform audio library for Rust: cpal https://github.com/rustaudio/cpal
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Read the voice from the microphone for accessibility
cpal crate should work fine for this use case, though it might be unnecessarily low-level for your use case.
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Modify pitch and volume while a sound file is playing
I had to do something similar to this a while back. I used cpal.
- RustAudio/cpal: Cross-platform audio I/O library in pure Rust
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What’s everyone working on this week (including AoC, 51/2021)?
Working on a live performance software that would let our band have live real-time practices over the internet. Top priority is minimum latency, so I'm trying to hook it up through ASIO. Not much luck yet. I've tried cpal, but I've run into numerous known random bugs (and some versions don't compile for me). At least I confirmed that I can push the audio through a TCP socket successfully.
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How to read out decibels from default audio input device?
With https://github.com/RustAudio/cpal you can access the microphone in a cross platform way, but you’ll get values of range [-1,1] out only. To calculate absolute decibels you would need to calibrate for your specific microphone with a known source.
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How can I visualize currently playing audio in Linux?
source of example
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Hey Rustaceans! Got an easy question? Ask here (7/2021)!
you need to use a "loopback" device, as shown here - https://github.com/RustAudio/cpal/pull/478 (note, ive only tested this on windows - if its not supported on linux you could always plug your sound card output into its line-in/mic jack)
What are some alternatives?
When comparing rubato and cpal you can also consider the following projects:
rodio - Rust audio playback library
dizi - Server-client music player written in Rust
swyh-rs - Stream What You Hear written in rust, inspired by SWYH.
rotary - A crate for working with audio in Rust
openal-rs
Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library
rust-vst2 - VST 2.4 API implementation in rust. Create plugins or hosts.
sudo.rs
rust-cookbook - https://rust-lang-nursery.github.io/rust-cookbook
dotfiles - Configs for apps I care about
LibRapidRust - An optimised derivative of the LibRapid C++ library. Made with love for mathematics and computer science.