GuildSim_go
Some random cardgame I made in free time. Based on ascension deckbuilding game. Not sure how will it ends. (by kharism)
donburi
Just another ECS library for Go/Ebitengine (by yohamta)
GuildSim_go | donburi | |
---|---|---|
1 | 2 | |
0 | 224 | |
- | - | |
7.0 | 6.8 | |
3 months ago | 8 days ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GuildSim_go
Posts with mentions or reviews of GuildSim_go.
We have used some of these posts to build our list of alternatives
and similar projects.
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Short announcement
I'm gonna do something else other than playtest cheap deck for a while. Made my own card game in https://github.com/kharism/GuildSim_go/releases/tag/v0.0.1pre-alpha1 and how to play in https://github.com/kharism/GuildSim_go/wiki/How-to-play-the-game. if you want to try. It's not finished, you can't even win (but you can still loose) on that build but all the foundation should have been placed and the rest is just add some content and tuning.
donburi
Posts with mentions or reviews of donburi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-01.
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Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
For the curious, here's the engine this is built with: https://github.com/yohamta/donburi
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I made a 2D shoot 'em up game with Go and Ebitengine. Featuring ECS (Entity Component System).
It also took me a while to get the "transform" component correctly, especially the parent-child relationship. We eventually moved it out to donburi.
What are some alternatives?
When comparing GuildSim_go and donburi you can also consider the following projects:
mizu - Entity Component System framework for Ebitengine
raylib-5k
akara - A Golang Entity Component System implementation
airplanes - A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).
moonshot-rts - An RTS game made in Go for Github Game Off 2020
Ebiten - Ebitengine - A dead simple 2D game engine for Go