Gtk4-tutorial
raygui
Gtk4-tutorial | raygui | |
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11 | 30 | |
526 | 3,002 | |
- | - | |
6.0 | 8.9 | |
3 months ago | 3 days ago | |
C | C | |
- | zlib License |
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Gtk4-tutorial
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Trying to get started (noob)
What's going on? I googled some more and found out from here that I have to use G_APPLICATION_FLAGS_NONE because ubuntu uses an older version of Glib-2.0 and im getting even more confused, if im trying to learn gtk how do i know in advance what i should even learn and what isn't going to work on my machine?
- Is it worth to develop GNOME applications to learn/improve programming skills?
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Learning GTK4 for ui development
try https://github.com/ToshioCP/Gtk4-tutorial/
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Gtk4: How to implement an "Edit" menu with cut/copy/paste functions?
The problem is, how do you setup a top-level window "edit" menu that contextually supports these actions for whatever widget is focused. I honestly can't find any example. See this for example: https://github.com/ToshioCP/Gtk4-tutorial/blob/20b4a16175ae3f510151702c8a377b63547b13d8/src/menu3/menu3.c
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Not-gtk GUI Libs/frameworks for plain C
have you tried this? https://github.com/ToshioCP/Gtk4-tutorial also https://github.com/frang75/nappgui is very interesting and promising.
- What is the preferred way to design gtk guis for gtk4.x ?
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Embedding themes into application
I've been getting into GTK using ToshioCP's gtk4 tutorial but one thing that bothers me is the different looks on Windows. I've found some themes that could fix it, but I haven't figured out how I could embed my own theme + icons (.css file & subfolders with .SVG icons) into the application.
- Gtk4 Tutorial (mainly for beginners)
- Gtk4 Tutorial
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Do you know any good recourses for learning GTK (and glib, gobject, gio)?
But after trying to follow along with the official documentation for glib I realized it's all a bit to complicated for me, and I'm really struggling to follow along with it (f*ck you ADHD). I then found a different tutorial that seems to be a bit more handholding and easier to follow along with, but my issue with that is that it doesn't cover glib and gobject, instead it just requires me to copy the code without understanding whenever any gobject related topics appear. I then found a book that fits my needs perfectly, but that is incomplete and as the book itself states it is far from finished, and from what I understand the creator gave up on it in 2019.
raygui
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
What are some alternatives?
glib-gtk-book - The GLib/GTK Development Platform – A Getting Started Guide
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Relm4 - Build truly native applications with ease!
raylib-cpp - C++ Object Oriented Wrapper for raylib
nappgui - Cross-Platform C SDK (precompiled)
raylib - A simple and easy-to-use library to enjoy videogames programming
gtk-rs-core - Rust bindings for GNOME libraries
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
Relm4 - An idiomatic GUI library inspired by Elm and based on gtk4-rs [Moved to: https://github.com/Relm4/Relm4]
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
gtk-rs - Rust bindings for GTK 3