GregTech
Guides
Our great sponsors
GregTech | Guides | |
---|---|---|
6 | 17 | |
265 | 41 | |
1.1% | - | |
0.0 | 2.8 | |
over 1 year ago | about 1 month ago | |
Java | ||
GNU Lesser General Public License v3.0 only | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GregTech
-
Can't find tin vein (nomifactory)
There's an old GTCE bug that effects tin spawning but I don't know if this was ever fixed or not. Is your world's 0,0 in an ocean? If so, this sounds like it's still a problem. The solution is to apparently:
-
https://github.com/GregTechCE/GregTech/issues/1426
https://github.com/GregTechCE/GregTech/issues/1426 for the people that are on their phones
-
Mission impossible: Find gypsum
Does JEI say it should spawn with Mica? Quickly glancing over the default configs at https://github.com/GregTechCE/GregTech/tree/master/src/main/resources/assets/gregtech/worldgen/overworld, there doesn't seem to be any veins with Gypsum by default, so unless your admin have tweaked the configs to add it maybe you need to get it through other means (like H2SO4 + Limestone as proposed in another reply).
-
GTCE flooding the console with "Invalid amount of recipe outputs" for multismelter glass recipe
I found this on the GTCE github page: https://github.com/GregTechCE/GregTech/issues/44 That looks like the same error to me except for a different machine but it was apparently fixed in 2018.
-
GregTech:CE port to 1.16.5?
They mentioned GregTech Intergalactical in the issue I was reading.
- Is there news on if/when GTCE or anything like it is coming to 1.16?
Guides
-
Power options
I think Nomi power options are well explained here.
-
So, i was playing this modpack, it gives you a choice between rs and ae2, i went rs. now i need to use packaged auto for automation of extended crafting. the mod page says it can be used without ae2, but i couldnt find any tutorials. help? this is my first time with packagedauto, idk how it works
So what I will do that is hopefully helpful is link the guide that got me through it the first time, https://github.com/Nomifactory/Guides/blob/latest/guides/HowToPAuto.md, and the discord link for the mod author, https://discord.gg/KBVaa4U.
-
Why did they remove the Processing Arrays ?
You can't without causing possibly severe issues to the pack by updating mods directly. Updating to the development version isn't that much of a hassle, here's a link to the guide on how to update: https://github.com/Nomifactory/Guides/blob/latest/guides/PlayingOnDev.md
- how can I make a fully automatic DML and polymer clay farm?
-
Steam Dynamo not outputting energy to my CEF(LV) Omnifactory
Work ur way to snad and use them to grow sugarcane infinitely then you won't really need to worry about the fuel (https://github.com/Nomifactory/Guides/blob/latest/guides/NeeveSnadGuide.md) give you an explanation in more detail on how to do that.
-
Omnifactory Microcrafting is hell
Check out the Nomifactory guide for polymer clay automation: https://github.com/Nomifactory/Guides/blob/latest/guides/PolymerClayAutomation.md
-
GTNH vs Omnifactory
If you decide to switch over, this is a lot more updated version/fork, especially the dev versions on github https://github.com/Nomifactory/Guides/blob/latest/guides/PlayingOnDev.md https://www.curseforge.com/minecraft/modpacks/nomifactory
- Looking For a tech-based progression pack like cuboid outpost or ultimate alchemy
- flowchart for early game polymer clay
- Keeping more than a stack in an inventory
What are some alternatives?
JMT-MCMT - A multithreading mod for for Minecraft forge 1.15.2 and 1.16.x
Nomifactory - Nomifactory, a modpack for Minecraft 1.12.2
malilib-forge - Ported to forge for 1.16 and 1.17
Applied-Energistics-2 - AE2UEL, a Fork of a Minecraft Mod about Matter, Energy and using them to conquer the world.
CraftTweaker - Tweak your minecraft experience
PlusTiC - Minecraft mod for adding new tools to and integrating various mods with Tinkers Construct
guides - A guide for programming in style.
Wizardry - Source code for Electroblob's Wizardry, a Minecraft mod about magic, exploration and adventure. Open-source so other aspiring wizards (a.k.a. programmers 😎) can see the real magic! ✨ Just want to download and play? Head over to the CurseForge page via the link below:
geckolib - GeckoLib is an animation engine for Minecraft mods, with support for complex 3D keyframe-based animations, numerous easings, concurrent animation support, sound and particle keyframes, event keyframes, math-based animations, and more. Available for all major modloaders.
oak-ore-mod-forge-old
BCLForgeLib - Forge library for BetterChunkLoader - for 1.10.2 and 1.12.2