Graphite
stable-diffusion-webui
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Graphite | stable-diffusion-webui | |
---|---|---|
46 | 2,808 | |
6,831 | 129,975 | |
22.1% | - | |
9.6 | 9.9 | |
8 days ago | 1 day ago | |
Rust | Python | |
Apache License 2.0 | MIT |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Graphite
- 3D and 2D: Testing out my cross-platform graphics engine
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Canva acquires Affinity, its biggest acquisition, to compete with Adobe
There is also Graphite (https://graphite.rs/) which, unlike Gimp, has a modern architecture and very ambitious goals (Blender for 2D basically).
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Any good beginner open source projects for a guy with a math background?
If you're interested in either computational geometry, layout/packing/constraints, or functional programming language concepts, those are all the math-related concepts that we're currently interacting with for Graphite, a 2D vector graphics editor that's aiming to become the next Blender (but for 2D instead of 3D). If that sounds interesting, I'd love to help get you started if you want to join our Discord and I can explain the math-related work that we need to get done. Cheers!
- Graphite: 2D Raster and Vector Editor
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Things I wish I knew before moving 50K lines of code to React Server Components
Not sure which web-based spreadsheet app you're talking about, because there are many that do use these frameworks. Here's a PS/AI clone built with a Svelte frontend: https://graphite.rs
- Redefining state-of-the-art graphics editing
- Graphite: Open-source raster and vector 2D graphics editor
- Graphite: In-development raster and vector 2D graphics editor that is FOSS
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What’s everyone working on this week (25/2023)?
Wanted to contribute to a good Rust-based project last week, started searching and found a good Reddit thread featuring several great projects. Looked at and found Graphite. I liked the concept though I know almost nothing about graphic design.
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New release for the Rust diffusers crate (Stable Diffusion in Rust + Torch), now with basic ControlNet support!
I'm currently trying to decide on the SD server to deploy with Graphite, both for running locally (with Tauri desktop builds) and for us to host on a server for users.
stable-diffusion-webui
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Show HN: I made an app to use local AI as daily driver
* LLaVA model: I'll add more documentation. You are right Llava could not generate images. For image generation I don't have immediate plans, but checkout these projects for local image generation.
- https://diffusionbee.com/
- https://github.com/comfyanonymous/ComfyUI
- https://github.com/AUTOMATIC1111/stable-diffusion-webui
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AMD Funded a Drop-In CUDA Implementation Built on ROCm: It's Open-Source
I would love to be able to have a native stable diffusion experience, my rx 580 takes 30s to generate a single image. But it does work after following https://github.com/AUTOMATIC1111/stable-diffusion-webui/wiki...
I got this up and running on my windows machine in short order and I don't even know what stable diffusion is.
But again, it would be nice to have first class support to locally participate in the fun.
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Ask HN: What is the state of the art in AI photo enhancement?
In Auto1111, that just uses Image.blend. :)
https://github.com/AUTOMATIC1111/stable-diffusion-webui/blob...
- How To Increase Performance Time on MacOS
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Can anyone suggest an AI model that can help me enhance a poorly drawn logo?
I used SDXL in automatic1111 webui for both images. Now that I think about it, the procedure I described was how I made this one, but the one that looks like an illustration was done in two steps. I used the canny ControlNet as I said for the outer part of the logo to preserve the shape of the fonts, but I had to turn it off for the boot to give SDXL leeway to add detail and make it look more like a boot.
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Seeking out an experienced and empathetic coding buddy.
That said, please do learn coding and don't get discouraged when somebody says to learn PyTorch or recommends using a Jupiter notebook with no further information on how to translate the skill into images. I would highly recommend some short term goals. Get your feet wet by taking apart the UIs. The comfy API documentation is here and the A1111 API documentation is here. There is a difference in completeness, welcome to programming. Writing nodes or plugins is also a good way to jump into this world. Custom wildcard logic might be very attractive to you if you aren't the type that want to deal with a nested file structure to simulate logic.
- can't get it working with an AMD gpu
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SD extension that allows for setting override
Possibly Unprompted? https://github.com/AUTOMATIC1111/stable-diffusion-webui/discussions/8094
- Need to write an application to use Stable Diffusion on my desktop PC - which resource should I learn to use?
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4090 Speed Decrease on each Generation/Iteration
version: v1.6.1 • python: 3.10.13 • torch: 2.0.1+cu118 • xformers: 0.0.20 • gradio: 3.41.2 • checkpoint: 6e8d4871f8
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
stable-diffusion-ui - Easiest 1-click way to install and use Stable Diffusion on your computer. Provides a browser UI for generating images from text prompts and images. Just enter your text prompt, and see the generated image. [Moved to: https://github.com/easydiffusion/easydiffusion]
Method-Draw - Method Draw, the SVG Editor for Method of Action
ComfyUI - The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.
GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes
SHARK - SHARK - High Performance Machine Learning Distribution
Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:
lora - Using Low-rank adaptation to quickly fine-tune diffusion models.
bevy - A refreshingly simple data-driven game engine built in Rust
InvokeAI - InvokeAI is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, supports terminal use through a CLI, and serves as the foundation for multiple commercial products.
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]
safetensors - Simple, safe way to store and distribute tensors