Graphite
automatic
Our great sponsors
Graphite | automatic | |
---|---|---|
46 | 185 | |
6,831 | 4,693 | |
22.1% | - | |
9.6 | 10.0 | |
5 days ago | 7 days ago | |
Rust | Python | |
Apache License 2.0 | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Graphite
- 3D and 2D: Testing out my cross-platform graphics engine
-
Canva acquires Affinity, its biggest acquisition, to compete with Adobe
There is also Graphite (https://graphite.rs/) which, unlike Gimp, has a modern architecture and very ambitious goals (Blender for 2D basically).
-
Any good beginner open source projects for a guy with a math background?
If you're interested in either computational geometry, layout/packing/constraints, or functional programming language concepts, those are all the math-related concepts that we're currently interacting with for Graphite, a 2D vector graphics editor that's aiming to become the next Blender (but for 2D instead of 3D). If that sounds interesting, I'd love to help get you started if you want to join our Discord and I can explain the math-related work that we need to get done. Cheers!
- Graphite: 2D Raster and Vector Editor
-
Things I wish I knew before moving 50K lines of code to React Server Components
Not sure which web-based spreadsheet app you're talking about, because there are many that do use these frameworks. Here's a PS/AI clone built with a Svelte frontend: https://graphite.rs
- Redefining state-of-the-art graphics editing
- Graphite: Open-source raster and vector 2D graphics editor
- Graphite: In-development raster and vector 2D graphics editor that is FOSS
-
What’s everyone working on this week (25/2023)?
Wanted to contribute to a good Rust-based project last week, started searching and found a good Reddit thread featuring several great projects. Looked at and found Graphite. I liked the concept though I know almost nothing about graphic design.
-
New release for the Rust diffusers crate (Stable Diffusion in Rust + Torch), now with basic ControlNet support!
I'm currently trying to decide on the SD server to deploy with Graphite, both for running locally (with Tauri desktop builds) and for us to host on a server for users.
automatic
-
Open-source project ZLUDA lets CUDA apps run on AMD GPUs
> it won't ever be a viable option
For production workloads, I generally agree. It's an unsupported hack with a questionable future, I wouldn't do anything money-making with it.
However, for tinkering and consumer workloads, it already works pretty well. Enough of cuDNN and cuBLAS work to run PyTorch and in turn, Stable Diffusion with https://github.com/lshqqytiger/ZLUDA - there's even a fairly user-friendly setup process already in https://github.com/vladmandic/automatic .
I was able to get a personal non-ML related project working on my AMD card in just a few minutes, which saved me a lot of development time before I then deployed the production workload on NV hardware (this is probably why AMD pulled the plug on the project - it's almost more of a boost to NV than anything else, AMD really need people to be writing code on ROCm to deploy on AMD datacenter hardware).
-
Show HN: Comflowy – A ComfyUI Tutorial for Beginners
While I currently use SD.Next[1], I have tested ComfyUI locally with my AMD card. The UI can be daunting, but you learn quite a great deal about how a Stable Diffusion pipeline works. In addition some innovations and advances find their way into ComfyUI first.
[1] https://github.com/vladmandic/automatic
-
Just me or SDXL is bad for rendering trees, grasses, vegetation in general ? Looks a stop motion or unfinished painting. How can I fix it ?
I used SD.NEXT ( https://github.com/vladmandic/automatic ) and https://civitai.com/models/82098/add-more-details-detail-enhancer-tweaker-lora and epicphotogasm_lastUnicorn
-
Is SDXL supposed to be this slow on my system?
I found this thread on GitHub talking about how this was fixed in the latest version with an optional setting. I tried enabling it, as they mentioned, but it just resulted in an immediate CUDA out of memory error when starting generation. So it seems I'm actually needing the shared memory, which I assume is my issue.
-
Another Monday, another big release from SDNext!
As always, do check out our more detailed changelog, give us a quick install from our Repo, and stop by our Discord Server for any questions or help you may need.
-
What's the best stable diffusion client for base m1 MacBook air?
SD.Next
- Intel Arc 770 with Linux Mint, support requested!
-
SDNext - Controlnet keeps being disabled after installing SDXL ?
Today I finally wanted to give SDXL a chance, so I set everythin up according to Vladmandic's Wiki https://github.com/vladmandic/automatic/wiki/SD-XL
-
Vlad SD.Next SDXL DirectML: 'StableDiffusionXLPipeline' object has no attribute 'alphas_cumprod'
I'm trying to get SDXL working on Vlad's SDNext, but I keep getting the error in the title when trying to run basic operations. I'm not sure what's going on, I followed his guide for it to a T.
-
[P] Stable Diffusion XL (SDXL) Benchmark - 769 images per dollar on consumer GPUs
We used an inference container based on SDNext, along with a custom worker written in Typescript that implemented the job processing pipeline. The worker used HTTP to communicate with both the SDNext container and with our batch framework.
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
SHARK - SHARK - High Performance Machine Learning Distribution
Method-Draw - Method Draw, the SVG Editor for Method of Action
stable-diffusion-webui-colab - stable diffusion webui colab
GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes
kohya_ss
Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:
InvokeAI - InvokeAI is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, supports terminal use through a CLI, and serves as the foundation for multiple commercial products.
bevy - A refreshingly simple data-driven game engine built in Rust
stable-diffusion-webui-ux - Stable Diffusion web UI UX
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]
stable-diffusion-webui-wd14-tagger - Labeling extension for Automatic1111's Web UI