GraphicsAdder VS AssetsTools.NET

Compare GraphicsAdder vs AssetsTools.NET and see what are their differences.

GraphicsAdder

A program that converts the Direct3D shaders of Outer Wilds to OpenGL as a first step to port it to other platforms. May be generalized to all Direct3D-exclusive games in the future. (by NoelTautges)

AssetsTools.NET

Read and write unity assets/bundle files, based on https://github.com/SeriousCache/UABE (by nesrak1)
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GraphicsAdder AssetsTools.NET
2 1
1 478
- -
1.8 6.2
about 2 years ago 2 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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GraphicsAdder

Posts with mentions or reviews of GraphicsAdder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-01.

AssetsTools.NET

Posts with mentions or reviews of AssetsTools.NET. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-01.
  • I've made some progress on OpenGL Outer Wilds (epilepsy warning, more details in comments)
    2 projects | /r/outerwilds | 1 Mar 2021
    Using the libraries AssetsTools.NET and uTinyRipper to deal with Unity asset bundles and HLSLcc and its wrapper HLSLccWrapper to convert the shaders themselves, I created a working prototype called GraphicsAdder that takes a Windows Steam installation of Outer Wilds and produces copies of its files that work with both Direct3D and OpenGL. By adding some flags to Launch Options in Properties, you can switch between the two at launch!

What are some alternatives?

When comparing GraphicsAdder and AssetsTools.NET you can also consider the following projects:

HLSLcc - DirectX shader bytecode cross compiler