AssetsTools.NET

Read and write unity assets/bundle files, based on https://github.com/SeriousCache/UABE (by nesrak1)

AssetsTools.NET Alternatives

Similar projects and alternatives to AssetsTools.NET

  • GraphicsAdder

    A program that converts the Direct3D shaders of Outer Wilds to OpenGL as a first step to port it to other platforms. May be generalized to all Direct3D-exclusive games in the future.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better AssetsTools.NET alternative or higher similarity.

AssetsTools.NET reviews and mentions

Posts with mentions or reviews of AssetsTools.NET. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-01.
  • I've made some progress on OpenGL Outer Wilds (epilepsy warning, more details in comments)
    2 projects | /r/outerwilds | 1 Mar 2021
    Using the libraries AssetsTools.NET and uTinyRipper to deal with Unity asset bundles and HLSLcc and its wrapper HLSLccWrapper to convert the shaders themselves, I created a working prototype called GraphicsAdder that takes a Windows Steam installation of Outer Wilds and produces copies of its files that work with both Direct3D and OpenGL. By adding some flags to Launch Options in Properties, you can switch between the two at launch!

Stats

Basic AssetsTools.NET repo stats
1
478
6.2
2 months ago

nesrak1/AssetsTools.NET is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of AssetsTools.NET is C#.


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