GodotSharp.SourceGenerators
dunet
GodotSharp.SourceGenerators | dunet | |
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1 | 3 | |
84 | 475 | |
- | - | |
7.6 | 8.5 | |
13 days ago | 13 days ago | |
C# | C# | |
MIT License | MIT License |
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GodotSharp.SourceGenerators
dunet
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Rolled my own Result<T,E> type that seems to work better than others.
BUT It is possible to implement it in a pretty good way. The main issue with the majority of existing libraries is that they're not able to guarantee that Error variant matching is exhaustive. Thus I'd recommend the usage of code generators libraries (https://github.com/domn1995/dunet looks like a good choice to start with) to build Result and Error(s) unions in a proper way
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How do you live without tagged union types?
Or use something like dunet https://github.com/domn1995/dunet
- Dunet: C# discriminated union source generator
What are some alternatives?
SmallSharp - Create, edit and run multiple C# top-level programs in the same project by just selecting the startup program from the start button.
OneOf - Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
GoduxSharp - Redux-style State management for Godot C# in GUI Apps
csharp-combinators - Experiments to understand and find practical use cases for combinators.
EmbeddedResourceGenerator - A C# source generator to automatically generate access methods for embedded resources.
csharplang - The official repo for the design of the C# programming language
ZeroQL - C# GraphQL client with Linq-like syntax
plato - A simple and efficient cross-platform programming language.
mapperly - A .NET source generator for generating object mappings. No runtime reflection.
func - Library to extend C#'s functional programming capabilities
stronginject - compile time dependency injection for .NET
ClosedTypeHierarchyDiagnosticSuppressor - Suppresses exhaustiveness warnings for switching (switch statement or expression) on closed type hierarchies