GodotSharp.SourceGenerators
C# source generators for the Godot Game Engine (by Cat-Lips)
EmbeddedResourceGenerator
A C# source generator to automatically generate access methods for embedded resources. (by ChristophHornung)
GodotSharp.SourceGenerators | EmbeddedResourceGenerator | |
---|---|---|
1 | 1 | |
84 | 4 | |
- | - | |
7.6 | 1.5 | |
13 days ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotSharp.SourceGenerators
Posts with mentions or reviews of GodotSharp.SourceGenerators.
We have used some of these posts to build our list of alternatives
and similar projects.
EmbeddedResourceGenerator
Posts with mentions or reviews of EmbeddedResourceGenerator.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Generating access code to embedded resources
The result is here, I would be happy about feedback. Maybe the code is useful for more people than just me. I wanted to make them as simple as possible, so all you need to do is reference the nuget and it will generate an enum per folder containing embedded resources (as well as one enum containing them all). Simply use GetStream or GetReader on them and forget about all the magic strings.
What are some alternatives?
When comparing GodotSharp.SourceGenerators and EmbeddedResourceGenerator you can also consider the following projects:
SmallSharp - Create, edit and run multiple C# top-level programs in the same project by just selecting the startup program from the start button.
WrapperValueObject - A .NET source generator for creating simple value objects wrapping primitive types.
GoduxSharp - Redux-style State management for Godot C# in GUI Apps
mapperly - A .NET source generator for generating object mappings. No runtime reflection.