GodotRetro
godot-shaders
GodotRetro | godot-shaders | |
---|---|---|
7 | 11 | |
473 | 2,692 | |
- | 2.9% | |
2.4 | 0.0 | |
7 months ago | 2 months ago | |
GLSL | GLSL | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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GodotRetro
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Finally released my first game, crazy feeling.
A lot of its probably from the screen resolution/shaders. For the actual textures I didn’t do anything special. The screenshaders are all tweaked versions of stuff found in this godot retro pack. Super useful and easy to use can’t recommend it enough
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IBIS AM has reached 100 sales! I am beyond grateful for Godot and everyone in its community
All are just tweaks on the Godot Retro screen shader pack, incredible helpful and versatile
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Glow fish
Didn’t make everything myself, used this great collection of screen shaders can’t recommend it enough https://github.com/Ahopness/GodotRetro
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how do I make an effect like this in Godot I'm trying to add this when you are in slow motion and, I can't figure out how to do it??
If you want some simple plug and play stuff without having to do too much yourself, you should take a look at GodotRetro
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Attempted Immersion
And I'm also using GodotRetro - https://github.com/Ahopness/GodotRetro
- Godot Retro 3.0 Release!
godot-shaders
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Help modifying a shader workflow
The awesome team of GDQuest have an awesome project with multiples shaders that can be found here: https://github.com/GDQuest/godot-shaders/
- How to display a 2D array every frame
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How to convert Unity Shader to Godot Shader?
GitHub Shaders - Has a lot of samples for shaders in 2D and 3D
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How to go about creating a 'washing' feature?
It's a similar approach to the snow trails in the GDQuest shader repository.
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Render through walls shader.
GDQuest has a 3D X-ray shader that might help you out: https://github.com/GDQuest/godot-shaders/blob/master/godot/Shaders/xray_3d_mask.shader
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Continuing the exploration of Godot's visual shader, here a kind of Laser / flamethrower thingy, criticism is welcomed
Once you've cleaned it up, do you want to make it available in Godot Shaders?
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Godot shaders question
I believe there's a shader in the GDQuest repository which applies two other shaders, or is capable of doing so, simultaneously. I'd recommend checking out the repo: https://github.com/GDQuest/godot-shaders/ and looking for the compose shader. It has some really nice demos too, so useful to get an idea of how everything should work.
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Free shader: Stylized grass with wind and player interaction
It's free and open-source, available in the GDQuest Godot shaders repository, with a dedicated demo scene and code comments to help you learn how it works.
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Water bottle shader - open-source
It's available in our open Godot Shaders repository.
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Introducing Godot Shaders
Thank you. I have just started digging into Shaders for Godot. You should also look to see if you can get GDQuest's shaders included. https://github.com/GDQuest/godot-shaders
What are some alternatives?
Godot-Cel-Shader - A Cel Shader for the Godot Engine
godot-metaball - godot 3.1 metaball shader example
Realistic-Atmosphere-Godot-and-UE4 - A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
godot-color-lut-shader - A Godot Shader for Color Grading using LUTs
Godot-3D-Stylized-Water - This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file
godot-text-gradient-shader - Allows you to add a gradient to text in godot (thereoetically other stuff too)
godot-n64-shader-demo - Demo project featuring a collection of N64 style shaders and materials for Godot engine.
VFX-sketchbook-Godot-3.x
webgl-starfield - Procedural Parallax Starfields in WebGL
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT