GodotExtraMath VS client-godot

Compare GodotExtraMath vs client-godot and see what are their differences.

GodotExtraMath

Library for extra math types in C# for the Godot game engine, including double-precision and integer types (by aaronfranke)
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GodotExtraMath client-godot
1 3
29 16
- -
0.0 0.0
almost 3 years ago over 1 year ago
C# C#
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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GodotExtraMath

Posts with mentions or reviews of GodotExtraMath. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-07.
  • Making the world move around the player
    2 projects | /r/godot | 7 Apr 2022
    I think that resolving those issues would be easier than having a physic world going around a "static" object. I read that kerbal space program (on unity) had to create their own math types into the engine to handle the physics correctly (for example). I found this C# library made for godot that handle double precision floating points : https://github.com/aaronfranke/GodotExtraMath

client-godot

Posts with mentions or reviews of client-godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-28.

What are some alternatives?

When comparing GodotExtraMath and client-godot you can also consider the following projects:

Thrive - The main repository for the development of the evolution game Thrive.

Mimic - 📡 League from the safety of your toilet.

PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.

GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.

godot-local-notification - Godot module for local notifications (android and iOS)

server - A multi-threaded console / game server that handles logging, user commands and connections from clients.

Fall-for-Greed - A survival game I'm working on.

AvalonMudClient - A Windows MUD client written in C#/WPF for .NET 8.

TrueUO - https://trueuo.com

Unity-Rpg - unity rpg engine that is free and opensource

SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine

website - The website for the game Raccoons Rise Up.