GodotExtraMath
client-godot
GodotExtraMath | client-godot | |
---|---|---|
1 | 3 | |
29 | 16 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 1 year ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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GodotExtraMath
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Making the world move around the player
I think that resolving those issues would be easier than having a physic world going around a "static" object. I read that kerbal space program (on unity) had to create their own math types into the engine to handle the physics correctly (for example). I found this C# library made for godot that handle double precision floating points : https://github.com/aaronfranke/GodotExtraMath
client-godot
- Raccoons Rise Up – 100% Open Source F2P Mmorpg TextBased Resource Management Sim
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Raccoons Rise Up - 100% Open Source Free to Play MMORPG Text Based Long Term Progressive Resource Management Sim
Game Client Source: https://github.com/Raccoons-Rise-Up/client-godot [License: GPL-3.0]
- Raccoons Rise Up - 100% Open Source Free to Play MMORPG Text Based Long Term Progressive Resource Manamgement Sim
What are some alternatives?
Thrive - The main repository for the development of the evolution game Thrive.
Mimic - 📡 League from the safety of your toilet.
PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.
GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.
godot-local-notification - Godot module for local notifications (android and iOS)
server - A multi-threaded console / game server that handles logging, user commands and connections from clients.
Fall-for-Greed - A survival game I'm working on.
AvalonMudClient - A Windows MUD client written in C#/WPF for .NET 8.
TrueUO - https://trueuo.com
Unity-Rpg - unity rpg engine that is free and opensource
SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine
website - The website for the game Raccoons Rise Up.