GodotDynamicInventorySystem
godot-reprojection-demo
GodotDynamicInventorySystem | godot-reprojection-demo | |
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2 | 1 | |
425 | 14 | |
- | - | |
6.0 | 10.0 | |
3 months ago | over 1 year ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | MIT License |
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GodotDynamicInventorySystem
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Godot for GUI
Dynamic Inventory System, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild. Opensource, with commercial videotutorial. https://github.com/alfredbaudisch/GodotDynamicInventorySystem
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Repository: https://github.com/alfredbaudisch/GodotDynamicInventorySystem
godot-reprojection-demo
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Asynchronous Reprojection
Making a proof of concept similar to that Unity demo is possible, but a proper implementation is very difficult to implement in any game engine.
What are some alternatives?
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