Godot-Mixing-Desk
devdocs
Godot-Mixing-Desk | devdocs | |
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10 | 238 | |
613 | 33,897 | |
- | 0.7% | |
0.0 | 9.6 | |
about 2 years ago | 5 days ago | |
GDScript | Ruby | |
MIT License | Mozilla Public License 2.0 |
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Godot-Mixing-Desk
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Wonder if it's possible to create music using code.
As for adaptive music, there used to be Godot Mixing Desk, but it hasn't been maintained for a while. I've seen some small projects pop out here and there, I'm waiting to see if there'll be a conclusive one for Godot 4. In the meanwhile I might try FMod.
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Hey has anyone experimented with something like this in Godot? I’m looking for a push in the right direction.
Absolutely! Mixing Desk might be up your alley. I also have a version for 4.0 in progress, which is a total rewrite and condenses all the features down into a single node.
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Which tween transition do you use for music?
https://github.com/kyzfrintin/Godot-Mixing-Desk maybe something like this can be useful? loudness jump can most likely be fixed my normalizing the raw audio in any audio editor though.
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Everyone is welcome
As I said, I'm only small time. Super small time. My main project is a Godot Engine plugin, Mixing Desk. My only motivation on this was to help bring extra procedural/interactive audio and music features to Godot, and help make it easier for others to do the same.
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Even more progress on my UFO game. "High Strangeness"
Also, I'd recommend modulating your music to reflect the state of your detection. This is easily done with my plugin, mixing desk ;). Something simple like a drumbeat could fade in if you're close to being spotted, to add tension.
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How would I join these two audio tracks without latency?
Take a look a this plugin https://github.com/kyzfrintin/Godot-Mixing-Desk
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We've given up on Unity... Hello Godot! #ScreenshotSaturday
Some nice added benefits are an open source behaviour tree system (https://github.com/andrew-wilkes/godot-behaviour-tree), an open source audio solution (https://github.com/kyzfrintin/Godot-Mixing-Desk), the Tween nodes, being able to animate material properties, a functioning navmesh (again, 3D issues on Unity's front; 2D ports don't support side view), no need for weird lighting setups between 2D and 3D, faster scripting with gdscript, the Line2D node (which I use to render and bend the body of the wormy creatures in our latest tweet), and generally just the fact that all transforms are in 2D without needing to worry that my scene view is playing tricks on me.
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Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
It's a shameless plug, but if you ever run into any issues with FMOD, my Mixing Desk plugin can handle interactive music like that pretty easily! Adaptive/interactive music is something I've studied for years, and I put it all into that plugin :)
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lets respect and appreciate godot audio system.
Have you heard of or considerd trying out Godot Mixing Desk? :)
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What do you NOT like about Godot?
I made one of these :)
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