Godot-Mixing-Desk
devdocs
Godot-Mixing-Desk | devdocs | |
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10 | 239 | |
613 | 34,014 | |
- | 1.1% | |
0.0 | 9.6 | |
about 2 years ago | 4 days ago | |
GDScript | Ruby | |
MIT License | Mozilla Public License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Godot-Mixing-Desk
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Wonder if it's possible to create music using code.
As for adaptive music, there used to be Godot Mixing Desk, but it hasn't been maintained for a while. I've seen some small projects pop out here and there, I'm waiting to see if there'll be a conclusive one for Godot 4. In the meanwhile I might try FMod.
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Hey has anyone experimented with something like this in Godot? I’m looking for a push in the right direction.
Absolutely! Mixing Desk might be up your alley. I also have a version for 4.0 in progress, which is a total rewrite and condenses all the features down into a single node.
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Which tween transition do you use for music?
https://github.com/kyzfrintin/Godot-Mixing-Desk maybe something like this can be useful? loudness jump can most likely be fixed my normalizing the raw audio in any audio editor though.
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Everyone is welcome
As I said, I'm only small time. Super small time. My main project is a Godot Engine plugin, Mixing Desk. My only motivation on this was to help bring extra procedural/interactive audio and music features to Godot, and help make it easier for others to do the same.
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Even more progress on my UFO game. "High Strangeness"
Also, I'd recommend modulating your music to reflect the state of your detection. This is easily done with my plugin, mixing desk ;). Something simple like a drumbeat could fade in if you're close to being spotted, to add tension.
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How would I join these two audio tracks without latency?
Take a look a this plugin https://github.com/kyzfrintin/Godot-Mixing-Desk
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We've given up on Unity... Hello Godot! #ScreenshotSaturday
Some nice added benefits are an open source behaviour tree system (https://github.com/andrew-wilkes/godot-behaviour-tree), an open source audio solution (https://github.com/kyzfrintin/Godot-Mixing-Desk), the Tween nodes, being able to animate material properties, a functioning navmesh (again, 3D issues on Unity's front; 2D ports don't support side view), no need for weird lighting setups between 2D and 3D, faster scripting with gdscript, the Line2D node (which I use to render and bend the body of the wormy creatures in our latest tweet), and generally just the fact that all transforms are in 2D without needing to worry that my scene view is playing tricks on me.
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Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
It's a shameless plug, but if you ever run into any issues with FMOD, my Mixing Desk plugin can handle interactive music like that pretty easily! Adaptive/interactive music is something I've studied for years, and I put it all into that plugin :)
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lets respect and appreciate godot audio system.
Have you heard of or considerd trying out Godot Mixing Desk? :)
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What do you NOT like about Godot?
I made one of these :)
devdocs
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Show HN: I made a better Perplexity for developers
Hi HN,
I am Jiayuan, and I'm here to introduce a tool we've been building over the past few months: Devv (https://devv.ai). In simple terms, it is an AI-powered search engine specifically designed for developers.
Now, you might ask, with so many AI search engines already available—Perplexity, You.com, Phind, and several open-source projects—why do we need another one?
We all know that Generative Search Engines are built on RAG (Retrieval-Augmented Generation)[1] combined with Large Language Models (LLMs). Most of the products mentioned above use indexes from general search engines (like Google/Bing APIs), but we've taken a different approach.
We've created a vertical search index focused on the development domain, which includes:
- Documents: These are essentially the single source of truth for programming languages or libraries; I believe many of you are users of Dash (https://kapeli.com/dash) or devdocs (https://devdocs.io/).
- Code: While not natural language, code contains rich contextual information. If you have a question related to the Django framework, nothing is more convincing than code snippets from Django's repository.
- Web Search: We still use data from search engines because these results contain additional contextual information.
Our reasons for doing this include:
- The quality of the index is crucial to the RAG system; its effectiveness determines the output quality of the entire system.
- We focus more on the Index (RAG) rather than LLMs because LLMs evolve rapidly; even models performing well today may be superseded by better ones in a few months, and fine-tuning an LLM now has relatively low costs.
- All players are currently exploring what kind of LLM product works best; we hope to contribute some different insights ourselves (and plan to open source parts of our underlying infrastructure in return for contributions back into open source communities).
Some brief product features:
- Three modes: - Fast mode: Offers quick answers within seconds. - Agent mode: For complex queries where Devv Agent infers your question before selecting appropriate solutions. - GitHub mode(currently in beta): Links directly with your own GitHub repositories allowing inquiries about specific codebases.
- Clean & intuitive UI/UX design.
- Currently only available as web version but Chrome extension & VSCode plugin planned soon!
Technical details regarding how we build our Index:
- Documents section involves crawling most documentation sources using scripts inspired by devdocs project’s crawler logic then slicing them up according function/symbol dimensions before embedding into vector databases;
- Codes require special treatment beyond just embeddings alone hence why custom parsers were developed per language type extracting logical structures within repos such as architectural layouts calling relationships between functions definitions etc., semantically processed via LMM;
- Web searches combine both selfmade indices targeting developer niches alongside traditional API based methods. We crawled relevant sites including blogs forums tech news outlets etc..
For the Agent Mode, we have actually developed a multi-agent framework. It first categorizes the user's query and then selects different agents based on these categories to address the issues. These various agents employ different models and solution steps.
Future Plans:
- Build a more comprehensive index that includes internal context (The Devv for Teams version will support indexing team repositories, documents, issue trackers for Q&A)
- Fully localized: All of the above technologies can be executed locally, ensuring privacy and security through complete localization.
Devv is still in its very early stages and can be used without logging in. We welcome everyone to experience it and provide feedback on any issues; we will continue to iterate on it.
[1]: https://arxiv.org/abs/2005.11401
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Every Dunder Method in Python
> I've started to preface all python searches with 'site:python.org'
You might find DevDocs to be useful: https://devdocs.io/
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The Ultimate Roadmap to a Full-Stack Developer
DevDocs - Aggregates documentation from various sources into a single, easy-to-navigate interface, covering frontend and backend technologies. DevDocs
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Must-have for slacking off! 2024 Efficient Dev Tools for Increasing Productivity
DevDocs, an offline API documentation browser, supports multilingual, offering developers a quick and efficient way to access tech docs. From front-end to back-end and mobile development, it integrates official documentation, providing a sleek, user-friendly interface.
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Concrete.css
Environmental lighting conditions rule the day! I have astigmatism and I prefer bright backgrounds; #000 text on #fff backgrounds works great for me, but that's because I work in a room lit by a 250W 30,000 lumen corn-cob LED bulb[0] that makes my small office as bright on the inside as the shaded ground from a tree on an overcast day (which is quite bright compared to usual indoor lighting). In a room that bright, high contrast text works great and is highly readable, with "dark mode" often looking washed out and muddy. Even small reductions in contrast (such as what https://devdocs.io does with text of #333 in light mode) can make me notice and wish for greater contrast.
[0] - https://www.benkuhn.net/lux/
- SQL for Data Scientists in 100 Queries
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DevDocs
Here's how to add a new scraper: https://github.com/freeCodeCamp/devdocs/blob/main/.github/CO...
Or open an issue and wait for somebody else to implement the scraper.
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19 Handy Websites for Web Developers
Imagine a single, intuitive platform where you can access comprehensive documentation for a vast array of programming languages, frameworks, libraries, and tools. That's the magic of DevDocs. This exceptional resource eliminates the frustration of juggling multiple tabs and websites in your quest for information. DevDocs brings everything together into one easy-to-use interface.
- Q je u potrazi za 30 novih ljudi /s
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How would you work effectively with an extremely slow 56Kbps connection?
Mosh for a stable connection, Offline documentation such as msdn, wikipedia (via kiwi etc), zeal for local access to https://devdocs.io/; Self host tabby for ai autocompletion. For many shell programs check what mulinux was using back then, and what are the modern replacements such as elinks instead of links. Mutt for mail, for irc doesn't matter much, use a desktop one but setup a bouncher on a vps, I used to have one on a raspberry pi 1, you can use rss reader for reddit (not sure if still works) and blogs
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
zeal - Offline documentation browser inspired by Dash
godot-docs - Godot Engine official documentation
SmartShape2D - A 2D Terrain Tool for Godot
github-cheat-sheet - A list of cool features of Git and GitHub.
open-source-jobs - A list of Open Source projects offering jobs.
alfred-search-in-devdocs - Documentation search in devdocs
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.
vim-godot - Use vim and godot engine to make games
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration]
nvim-rs - A rust library for neovim clients