Godot-GDShell
godot-vision-cone
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Godot-GDShell | godot-vision-cone | |
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1 | 3 | |
204 | 40 | |
- | - | |
4.3 | 1.8 | |
8 months ago | 12 months ago | |
GDScript | GDScript | |
MIT License | Apache License 2.0 |
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Godot-GDShell
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What would be useful in a in-game command line?
There’s a similar project called GD Shell, here’s the link: https://github.com/Kubulambula/Godot-GDShell
godot-vision-cone
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2D lighting in vision cone without lights?
I'm using The 2D Vision Cone plugin to compute unit vision cones (as a Polygon2D) and either hide or show enemies. What I'd love to do is darken the other parts of the screen so it's obvious to the player what their units can and can't see.
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Casting shadows from circles by calculating their tangents to the player character. Now if someone could tell me how to make them into a mesh for masking enemies and objects outside the character's line of sight...
Oh, just came across this one yesterday: https://github.com/d-bucur/godot-vision-cone
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A plugin for 2D vision cones - my first Godot contribution
Repository with full description
What are some alternatives?
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gdscript-transpiler-bin - Mirror repository
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whatsup-godot - A WhatsApp UI clone made using the Godot Game Engine for educational purposes only.
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Bibliodot - A simple book templating system for Godot 4.