Godot-4.0-Nav-Tests VS godot_open_star_fighter

Compare Godot-4.0-Nav-Tests vs godot_open_star_fighter and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
Godot-4.0-Nav-Tests godot_open_star_fighter
1 1
6 25
- -
0.0 4.8
almost 2 years ago 12 months ago
GDScript GDScript
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Godot-4.0-Nav-Tests

Posts with mentions or reviews of Godot-4.0-Nav-Tests. We have used some of these posts to build our list of alternatives and similar projects.
  • More Progress on 3D Navigation in Godot 4.0
    1 project | /r/godot | 18 Jul 2022
    I'm looking for some feedback on how I'm structuring the project before I start adding too many actual gameplay elements. I've uploaded the project to GitHub and if anyone wants to critique how bad things are organized or how something wont scale well, I'm all ears. I'm doing this project more to learn good practices than anything else. Or feel free to play around with it!

godot_open_star_fighter

Posts with mentions or reviews of godot_open_star_fighter. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-31.
  • Help with scene transitions and best practices
    2 projects | /r/godot | 31 May 2023
    I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.

What are some alternatives?

When comparing Godot-4.0-Nav-Tests and godot_open_star_fighter you can also consider the following projects:

godot-tactical-rpg - A tactical role-playing game demo for the Godot Engine

GodotVehicleExample - Simple Godot Vehicle Example

tilemap-level-editor - A simple tilemap level editor with export capability. Made for the Godot game engine.

Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...

oh-my-git - An interactive Git learning game!

jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world

raptor-run - The code behind Quiver's first tutorial for Godot 4

godot_project_starter - Godot Engine project that comes scenes every game needs, HUD with pause and input rebinding menus and more!

godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders

godot-open-rts - Open Source RTS game made in Godot 4

Godot4-3D-inventory-and-interaction-system - A template project for Godot 4 that comes with a number of built in controllers / Systems for creating 3D games

turbofat - Block-dropping puzzle game