Godello
sciter-js-sdk
Godello | sciter-js-sdk | |
---|---|---|
17 | 43 | |
746 | 1,632 | |
- | - | |
2.1 | 9.3 | |
8 months ago | about 2 years ago | |
GDScript | Pawn | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
sciter-js-sdk
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GameScripter.JS — write games in JS, compile to tiny executable
How tiny is the output? What is the API? (I couldn't find any documentation. I thought maybe it's in the Help menu in the app itself but all I found was this https://i.imgur.com/6puOMIe.png - On that note, what level of JS is supported? As far as I can tell it uses this https://github.com/c-smile/sciter-js-sdk which is based on Fabrice Bellard's QuickJS ) Is there sound?
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What technologies to use for a desktop app
JavaScript & Electron Sciter!
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Ultralight VS sciter-js-sdk - a user suggested alternative
2 projects | 4 Apr 2022
- Ask HN: Why aren't there any real alternatives to Electron?
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Zig Build System Internals
Having normal procedural language for build automation is of course useful. That's for those 10% of cases when "standard" build DSL (make,CMake,etc.) simply do not have facilities.
But the rest of 90% tasks should have compact (easily readable) definitions.
I personally found that Premake5 has quite good balance for these tasks.
Premake files are plain .lua files and due to Lua syntax they are easily readable. And if needed you can call from them procedures defined in again Lua.
So typical project (multiplatform) definition looks pretty readable, for example one project from Sciter SDK:
https://github.com/c-smile/sciter-js-sdk/blob/main/premake5....
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Alternatives for realtime offline-first JavaScript applications
More details.
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App Localization in Flutter
That's why in Sciter I've extended JSX with translation meta instruction @:
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Tauri – Electron alternative written in Rust
Note Tauri is full fledged Client/Server with WebView (client) is running in separate process with RPC between UI process and Rust code (Server).
For the comparison:
Standalone Sciter (scapp.exe, https://github.com/c-smile/sciter-js-sdk/tree/main/bin) takes ~8 MB of RAM (with minimal Cairo and GDI backends).
That's 20 times less than even Tauri.
WebView based solutions are not suitable for applets - small portable desktop applications.
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Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience [WebView-based rendering]
scapp.exe ( Standalone sciter engine ) takes 45 Mb showing its default "about" document.
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Sciter, the 5 MB Electron alternative, has switched to JavaScript
It does support , with limited support but still.
See: https://github.com/c-smile/sciter-js-sdk/tree/main/samples/c...
Sciter also supports immediate mode painting on any element (like in DearIMGUI):
element.paintBackground = function(gfx) {
What are some alternatives?
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
chromium - The official GitHub mirror of the Chromium source
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
vue-native-core - Vue Native is a framework to build cross platform native mobile apps using JavaScript
godex - Godex is a Godot Engine ECS library.
react-native-web - Cross-platform React UI packages
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
svelte-nodegui - Build performant, native and cross-platform desktop applications with native Svelte + powerful CSS-like styling.🚀
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development