Godello
react-nodegui
Godello | react-nodegui | |
---|---|---|
17 | 8 | |
746 | 6,169 | |
- | 0.1% | |
2.1 | 3.4 | |
8 months ago | 6 months ago | |
GDScript | TypeScript | |
MIT License | MIT License |
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Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
react-nodegui
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[AskJS] Are there any Electron alternatives that uses less recourses?
In fact, there's a version with a React wrapper, pretty much similar to React Native
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Windows App
If you are strictly looking to make a desktop app, I would suggest looking at https://react.nodegui.org/ it is really easy to use and develop.
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Ask HN: Why aren't there any real alternatives to Electron?
I have to use Discord and Element on a regular basis (which both use Electron). They both use an unreasonable amount of RAM, and I feel this even more as my laptop is quite old and has 4GB of RAM.
I keep looking for alternatives to Electron, which wouldn't require such heavy resources to run, but my searches always seem to come up short. There are a number of solutions that are either dead or are not ready for production yet, such as React NodeGUI[0], Proton Native[1] or react-native-desktop-qt[2].
There's react-native-windows, but I'm not running Windows, and even if that did gain Linux compatibility it seems that they're quite focused on Microsoft-owned platforms.
Is "just stick Chromium into all your apps" seriously the best we can do as an industry? It's resource-inefficient to high heaven, not to mention that it's slow and doesn't integrate with the native platform styles at all. As a JavaScript developer, I'm quite surprised this is the best there is for cross-platform JavaScript development.
[0]: https://github.com/nodegui/react-nodegui
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9 Ways You Can Use React Today in 2022
React NodeGUI is slowly gaining popularity for bringing react directly to the desktop development experience, powered by Qt5.
- How do you create a cross-platform GUI without using Electron?
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Qt Vs react native for desktop apps?
Also, for React desktop apps, have a look on React NodeGUI, you will notice Qt π
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Announcing Svelte NodeGUI, a lightweight Electron alternative with native UI, based on Node.js!
On the React and Vue github repos the README contains this disclaimer:
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NodeGUI React Component by Component
I was going to name this piece by piece or the building blocks of, but I want that sweet, sweet SEO. In my last post I kind of brushed on NodeGUI and one of the negatives I listed was it was a bit light on examples so I since decided to remedy that by contributing to the project here and here thus far. I also got involved with the Vue version of NodeGUI, itβs not as polished or production ready as the react one yet but I hope to help with that.
What are some alternatives?
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
awesome-electron-alternatives - A curated list of awesome Electron alternatives.
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
pywebview - Build GUI for your Python program with JavaScript, HTML, and CSS
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
svelte-nodegui - Build performant, native and cross-platform desktop applications with native Svelte + powerful CSS-like styling.π
godex - Godex is a Godot Engine ECS library.
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
graffiti - HTML/CSS engine for node.js and deno.