Godello
quickjs
Godello | quickjs | |
---|---|---|
17 | 65 | |
746 | 7,641 | |
- | - | |
2.1 | 9.1 | |
8 months ago | 8 days ago | |
GDScript | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
quickjs
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Show HN: Happy Pi day with this PWA to cut 100k Pi digits offline
It uses service workers to cache static files, by the time it opens up you already free to be offline, try toggle network switch to verify.
It has download link at bottom of the about page ([accdoo.app/about]) which you could then self host it by dropping into any static hosting services.
btw, the Pi feature was by-product from the original App but I won't expand here, if you'd like to learn more, please checkout its two Show HN post (39115559 and 39138957) previously.
[wiki]: https://en.wikipedia.org/wiki/Chudnovsky_algorithm
[quickjs/pi]: https://bellard.org/quickjs/pi.html
[pi_bigint.js]: https://github.com/bellard/quickjs/blob/master/examples/pi_b...
[accdoo.app/about]: https://accdoo.app/about#releases
[39115559]: https://news.ycombinator.com/item?id=39115559
[39138957]: https://news.ycombinator.com/item?id=39138957
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Ask HN: C/C++ plugin make JavaScipt end up with C/C++ binary?
Just go with quickjs, I think this is what you are looking for.
https://bellard.org/quickjs/
- Show HW: accdoo cipher web app now fused with offline Pi cutter (100k digits)
- QuickJS JavaScript Engine
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A list of JavaScript engines, runtimes, interpreters
QuickJS
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Can you make your own JavaScript by implementing ECMAScript standard?
I think QuickJS, written in C, is a user-"friendly" starting point for implementing ECMA-262. Documentation QuickJS Javascript Engine.
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New QuickJS Release
There is a readme on the project's main page: https://bellard.org/quickjs/
The newsworthy bit here is that the activity seemed to have stalled for year or two and now Fabrice pushed a few fixes and made a new release.
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GitHub
Just to demonstrate GitHub repositories do not necessarily reflect upon a programmers' body of work, Fabrice Bellard has one (1) repository published on GitHub, quickjs. Compare the list of work on Bellard's home page https://bellard.org/.
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WinterJS
> I am still confused, it's a JavaScript runtime intended to be deployed to JavaScript/Wasm runtimes?
Seemingly.
> Why does a JavaScript runtime need a JavaScript runtime?
Because if you want to create a Service Worker server for CloudFlare Workers and other JavaScript/Wasm runtimes, that's the only option for doing that AFAIK.
FWIW, this isn't a new idea. For example, Figma uses QuickJS (https://bellard.org/quickjs/) for their plug-in runtime: https://www.figma.com/blog/an-update-on-plugin-security/
What are some alternatives?
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
jerryscript - Ultra-lightweight JavaScript engine for the Internet of Things.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
mjs - Embedded JavaScript engine for C/C++
godex - Godex is a Godot Engine ECS library.
edex-ui - A cross-platform, customizable science fiction terminal emulator with advanced monitoring & touchscreen support.
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
Nuitka - Nuitka is a Python compiler written in Python. It's fully compatible with Python 2.6, 2.7, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10, and 3.11. You feed it your Python app, it does a lot of clever things, and spits out an executable or extension module.
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
esp8266-quickjs - An attempt on getting QuickJS working on ESP8266 hardware