Godello
godot-antialiased-line2d
Godello | godot-antialiased-line2d | |
---|---|---|
17 | 3 | |
746 | 111 | |
- | 0.0% | |
2.1 | 0.0 | |
8 months ago | 9 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
godot-antialiased-line2d
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How do you smooth aliasing on drawn shapes (not a sprite)? This is with 16x MSAA. Godot 3.5.1.
You can use this add-on to draw antialiased lines/polygons in 3.x without platform restrictions, and with working HDR: https://github.com/godot-extended-libraries/godot-antialiased-line2d
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Lorien Infinitite-Canvas drawing app update: Super sharp antialiasing, SVG exporter, Supereraser, UI scaling for high-dpi monitors and a circle/ellipse tool: github.com/mbrlabs/Lorien
Super sharp antialiasing based on https://github.com/godot-extended-libraries/godot-antialiased-line2d
- AntialiasedLine2D: An add-on for better 2D line antialiasing in Godot (GLES3 and GLES2, any platform)
What are some alternatives?
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
godot-reflection - Port of Tesseract's Reflection map to Godot 4.0
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
godex - Godex is a Godot Engine ECS library.
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
godot-proposals - Godot Improvement Proposals (GIPs)
graderjs - 💦 Turn your full-stack NodeJS application into a downloadable cross-platform binary. Also works for SPAs, or regular web-sites.