GoNorth
twinejs
GoNorth | twinejs | |
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18 | 408 | |
556 | 1,794 | |
- | - | |
0.0 | 8.5 | |
19 days ago | 17 days ago | |
JavaScript | TypeScript | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GoNorth
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I just released a new version of GoNorth, a tool to help you design RPGs and other open world games, for better item handling
To backup the server data you could create a backup of the GoNorth MongoDb Database as well as the images. I detailed this in a Github Issue here: https://github.com/steffendx/GoNorth/issues/90 These files could then be pushed to GitHub.
- GoNorth - A planning tool for RPG games written in .Net
- I just released a new version of GoNorth, a tool to help you design story, npcs, skills, maps, dialogs of rpgs and other open world games
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What's a good tool for designing item relationships in a survival game?
https://github.com/steffendx/GoNorth - the actual repo
- How could I plan my game?
- Does this exist: Program for branching story paths?
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Some Storytelling/Structuring Tips?
If you're interested in structuring your story first, I've heard good things about Arcweave, and GoNorth is a similar open source project if you want to support some FOSS software.
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What are some organisation tools to plan out a choice heavy game?
Check out GoNorth. I saw earlier in this subreddit and thought it looked cool. https://github.com/steffendx/GoNorth
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I just release a new version of GoNorth, a tool to help you design story, npcs, skills, maps, dialogs of rpgs and other open world games
You can simply download the non-installer package in that case, unzip and replace the files. Just make sure to not overwrite the appsettings.json.
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
quest-sidenoder - Cross platform Sideloader for Quest standalone headset
RenPy - The Ren'Py Visual Novel Engine
RPG-JS - Framework to create an RPG or MMORPG (with the same code) in the browser with Typescript
ink - inkle's open source scripting language for writing interactive narrative.
QuestJS - A major re-write of Quest that is written in JavaScript and will run in the browser.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
scrollstory - A jQuery plugin for building scroll-based stories
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
quest-sidenoder - Cross platform Sideloader for Quest standalone headset
Godot - Godot Engine – Multi-platform 2D and 3D game engine
quakejs-docker - Dockerized quakejs server
gitbook - The open source frontend for GitBook doc sites