GoNorth
twinejs
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GoNorth | twinejs | |
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18 | 407 | |
556 | 1,787 | |
- | - | |
0.0 | 8.5 | |
10 days ago | 7 days ago | |
JavaScript | TypeScript | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GoNorth
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I just released a new version of GoNorth, a tool to help you design RPGs and other open world games, for better item handling
To backup the server data you could create a backup of the GoNorth MongoDb Database as well as the images. I detailed this in a Github Issue here: https://github.com/steffendx/GoNorth/issues/90 These files could then be pushed to GitHub.
- GoNorth - A planning tool for RPG games written in .Net
- I just released a new version of GoNorth, a tool to help you design story, npcs, skills, maps, dialogs of rpgs and other open world games
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What's a good tool for designing item relationships in a survival game?
https://github.com/steffendx/GoNorth - the actual repo
- How could I plan my game?
- Does this exist: Program for branching story paths?
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Some Storytelling/Structuring Tips?
If you're interested in structuring your story first, I've heard good things about Arcweave, and GoNorth is a similar open source project if you want to support some FOSS software.
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What are some organisation tools to plan out a choice heavy game?
Check out GoNorth. I saw earlier in this subreddit and thought it looked cool. https://github.com/steffendx/GoNorth
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I just release a new version of GoNorth, a tool to help you design story, npcs, skills, maps, dialogs of rpgs and other open world games
You can simply download the non-installer package in that case, unzip and replace the files. Just make sure to not overwrite the appsettings.json.
twinejs
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
- How to start making video games?
What are some alternatives?
quest-sidenoder - Cross platform Sideloader for Quest standalone headset
RenPy - The Ren'Py Visual Novel Engine
RPG-JS - Framework to create an RPG or MMORPG (with the same code) in the browser with Typescript
ink - inkle's open source scripting language for writing interactive narrative.
QuestJS - A major re-write of Quest that is written in JavaScript and will run in the browser.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
scrollstory - A jQuery plugin for building scroll-based stories
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
quest-sidenoder - Cross platform Sideloader for Quest standalone headset
Godot - Godot Engine – Multi-platform 2D and 3D game engine
quakejs-docker - Dockerized quakejs server
gitbook - The open source frontend for GitBook doc sites