GoNorth
QuestJS
GoNorth | QuestJS | |
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18 | 3 | |
556 | 66 | |
- | - | |
0.0 | 6.2 | |
19 days ago | 3 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GoNorth
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I just released a new version of GoNorth, a tool to help you design RPGs and other open world games, for better item handling
To backup the server data you could create a backup of the GoNorth MongoDb Database as well as the images. I detailed this in a Github Issue here: https://github.com/steffendx/GoNorth/issues/90 These files could then be pushed to GitHub.
- GoNorth - A planning tool for RPG games written in .Net
- I just released a new version of GoNorth, a tool to help you design story, npcs, skills, maps, dialogs of rpgs and other open world games
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What's a good tool for designing item relationships in a survival game?
https://github.com/steffendx/GoNorth - the actual repo
- How could I plan my game?
- Does this exist: Program for branching story paths?
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Some Storytelling/Structuring Tips?
If you're interested in structuring your story first, I've heard good things about Arcweave, and GoNorth is a similar open source project if you want to support some FOSS software.
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What are some organisation tools to plan out a choice heavy game?
Check out GoNorth. I saw earlier in this subreddit and thought it looked cool. https://github.com/steffendx/GoNorth
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I just release a new version of GoNorth, a tool to help you design story, npcs, skills, maps, dialogs of rpgs and other open world games
You can simply download the non-installer package in that case, unzip and replace the files. Just make sure to not overwrite the appsettings.json.
QuestJS
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Wanting to incorporate user commands into an IF game - tool suggestions?
QuestJS is cool if you want to make a browser-based parser game. You will have to write some Javascript but there are lots of examples to imitate on the wiki page on Github.
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What Languages to Learn for Interactive Fiction Right Now?
The authors of Equity and Quest have released a JavaScript parser: https://github.com/ThePix/QuestJS
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Text Adventures made easier, with Quest 6
Recently, I've been wanting to work on a text adventure, partly due to my fondness of MOOs, and slight disappointment of some of their lacking features. If you're like me, and love making fun little games like this without having to spend too long getting the skeleton of everything set up, I'd highly recommend checking out Quest 6.
What are some alternatives?
quest-sidenoder - Cross platform Sideloader for Quest standalone headset
RPG-JS - Framework to create an RPG or MMORPG (with the same code) in the browser with Typescript
Speed-Coding-Games-in-JavaScript - Games Repository from Speed Coding channel
scrollstory - A jQuery plugin for building scroll-based stories
jsynchronous - Jsynchronous.js - Data synchronization for games and real-time web apps.
twinejs - Twine, a tool for telling interactive, nonlinear stories
inform7-ide - A design system for interactive fiction based on natural language.
quest-sidenoder - Cross platform Sideloader for Quest standalone headset
webxr-handtracking - 👐 WebXR hand tracking examples
quakejs-docker - Dockerized quakejs server
voxeling - Creative mode WebGL voxel game. Runs in Chrome, with multiplayer functionality and very few dependencies