GlosSI
Sunshine
GlosSI | Sunshine | |
---|---|---|
208 | 430 | |
1,588 | 12,589 | |
- | 6.7% | |
5.2 | 9.7 | |
4 months ago | 2 days ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GlosSI
-
Fo76 doesn't like my controller on steam link
Try installing glossi on your host system and running it though that https://github.com/Alia5/GlosSI
-
Razer Wolverine V2 Pro gyro support - the shittiest of all solutions! (but it is one)
GlosSI
-
Steam Link remote play on android is converting my controller input to Mouse and KB
If it’s a “non-steam” game, like Diablo IV, I use https://github.com/Alia5/GlosSI to act as the non-steam game for the launcher.
-
Tutorial: Gyro with controller in rallysimfans Richard Burns Rally
Download GlosSI installer from https://github.com/Alia5/GlosSI (when asked to during installation, install ViGEM driver as well)
-
Any way to disable Steam's controller Desktop functionality for specific apps when launching from Playnite?
Check out GloSI and it's Playnite extension, might be easier to assign input per game from Playnite
- Put Windows on the Deck they said, it'll be fun they said
-
Steam Link Issues with EA App Games
There are apps that act as middleware between Steam and these 3rd party launchers that can help. I use GlosSI.
-
how can i use the steam controller as a gamepad when im not running steam
You simply can't because there are no Drivers for it and Steam.exe is acting like the driver itself so that even projects like https://github.com/Alia5/GlosSI are piggybacking on Steam.exe's existence. You may try combining that GlosSI + SteamCMD (command line version) for a minimal impact on your system but you can't avoid installing Steam.
-
I need some help, after the update I've got this error. Anyone knows how to fix?
Now I assume you are running it through steam to make use of steam input. The workaround to run the launcher independently and still use steam input is to use glossi . Here’s a YouTube video on how to set it up: youtube .
- Steam controler with EA?
Sunshine
-
Show HN: A Vulkan-Video-based game streaming tool for Linux
> Would the Swift UI also work on an iPad?
Yes, but probably not for the first version.
> Do you have any comparisons with other tools (eg steam streaming, moonlight)
Steam streaming just doesn't really work on linux. Moonlight is somewhat similar in terms of direction, and has an established client base. I know of at least two projects to build servers for the Moonlight protocol[1][2].
The Moonlight protocol is a bit weird, because it's an open-source reverse engineering of a dead NVIDIA project, GeForce now. There are fundamental limitations to the protocol, for example that the cursor must be rendered in-stream or simulated. Using my tool, the cursor is rendered locally, and custom cursor images can actually be pushed to the client, for a seamless experience. This sounds like a minor detail but it matters a lot for subjective latency. I'm also working on employing tricks like hierarchical coding using FEC in the protocol, because I hate VBR encoding for games (it makes text blurry and breaks immersion). Those tricks aren't really possible in Moonlight.
All of the Linux solutions I know about have significantly higher latency compared to Magic Mirror, although I don't have numbers for exactly how much higher. (I have a benchmark to test the latency of my tool, but the others don't.) I'd encourage you to try them out and get a feel for the difference.
Finally, I think Magic Mirror is the easiest to install and get going on the server. It has almost zero runtime library or service dependencies (there's a pesky dynamic link against libxkbcommon which I haven't managed to remove), so you don't need to mess with pipewire or docker or anything - it's completely self-contained.
All that said, the existing tools have the advantage of a larger user and contributor base, whereas Magic Mirror is just me on a mission so far :) So they're likely to be much more stable and usable.
[1]: https://github.com/LizardByte/Sunshine
-
Why is remote desktop slow when host monitor is off unless HDMI cable is used?
RDP as a regular or quick solution is actually really decent in this respect.
(1) https://app.lizardbyte.dev/Sunshine
- AMD Funded a Drop-In CUDA Implementation Built on ROCm: It's Open-Source
- How do I stream games from PC to Nvidia shield with an AMD card?
-
Microsoft launches Windows App for accessing PCs in the cloud from any device
Moonlight + Sunshine for a self hosted solution, works with every OS
server: https://github.com/LizardByte/Sunshine/
client: https://github.com/moonlight-stream
-
KDE Plasma 6.0 Is Enabling Wayland by Default
You could use sunshine (https://github.com/LizardByte/Sunshine) + moonlight (https://github.com/moonlight-stream/moonlight-qt). To be honest, at least for me, it works better than most of the RDP/VNC stuff.
-
Give Moonlight a chance if you haven't tried it lately
EDIT: Just checked again, original was released early 2020, current maintained project started 2022.
-
RG353VS Moonlight
On your pc, install Sunshine. It's an open source moonlight server. There's a good walk through on the sunshine github page. Connect your handheld to the wifi running the server & open moonlight. Should work.
-
Introduction
I discovered the moonlight client and sunshine server a few months ago. These are open source solutions to provide remote gaming/desktop capabilities with built in input and audio passthrough. I tried NoMachine, but I wasn't able to get audio to work. This looks like a known issue on arch. On sunshine, I didn't have to do any extra tweaking! This allowed me to game on my desktop pc without having to sit at my desk. This was especially helpful while watching my 2nd son. I was really impressed by the performance, I could stream my host's display at high resolutions and frame rates with low latency despite my desktop being in the basement using WiFi. I was getting some instability with WiFi, so I wanted to try connecting my desktop to the router via Ethernet. I decided to go with a headless solution because that gives me more flexibility on the placement of the desktop; I ended up moving my desktop upstairs closer to my router. I figured out a way to stream my hosts display headless by using Nvidia TwinView to create the virtual display. This means I don't need to buy any HDMI/DP dummy plugs. I wrote a Linux Guide for sunshine on how to set this up. If you have any feedback on this guide, let me know! I haven't tried this, but wolf is an interesting docker alternative to sunshine.
- Sunshine vO.21.0 released!
What are some alternatives?
steam-deck-windows-usermode-driver - A windows usermode controller driver for the steam deck internal controller.
rustdesk - An open-source remote desktop, and alternative to TeamViewer.
GloSC - Tool for using the Steam-Controller as systemwide XInput controller alongside a global overlay [Moved to: https://github.com/Thracky/GlosSI]
openstream-server
UWPHook - 🔗 Add your Windows Store or UWP games to Steam
vita-moonlight - NVIDIA Gamestream client for PlayStation Vita, based on moonlight-embedded
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
parsec - A monadic parser combinator library
steamgriddb-manager - Automatically find games from launchers on your system and import them into your Steam library with a click of a button.
switch-remote-play - Let the switch remotely play PC games (similar to steam link or remote play)
OriginSteamOverlayLauncher - An executable wrapper for Steam to make third-party launchers more convenient to use with a Steam Controller
nvidia-patch - This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.