GeometricAlgorithms VS deep-video-mvs

Compare GeometricAlgorithms vs deep-video-mvs and see what are their differences.

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GeometricAlgorithms deep-video-mvs
3 1
62 205
- -
0.0 0.0
almost 2 years ago almost 3 years ago
Processing Python
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GeometricAlgorithms

Posts with mentions or reviews of GeometricAlgorithms. We have used some of these posts to build our list of alternatives and similar projects.
  • Metaballs/Meta-diamonds with Marching Squares Algorithm
    1 project | /r/processing | 24 Apr 2021
    Source code (Processing): https://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs
  • Teaching Y=MX + C With P5JS
    1 project | /r/processing | 17 Mar 2021
    Basically, most collision detection is done with line interception, circles, polygons, etc. So lines are important for games to exist and other interesting space/object interaction. Circle to circle collision is especially easy to do. Geometric Algorithms use a lot of math (books reference on link), but I never went ahead with all its concepts like triangulation Delaunay triangulation, simple non-overlapping Triangulation, etc.
  • Bubbles drifting with circle packing algorithm
    1 project | /r/processing | 14 Mar 2021
    As the circle objects flow, this actually forces their radius to become more homogeneous. Quite boring looking for something I spend a lot of time understanding its inner work. This is one of those things that the static image is better than the animated. It runs slow at this screen size, but as I didn't like the results I don't think I will improve its efficiency by implementing some quadtree or spatial hashing.

deep-video-mvs

Posts with mentions or reviews of deep-video-mvs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-20.

What are some alternatives?

When comparing GeometricAlgorithms and deep-video-mvs you can also consider the following projects:

ConvexBodyProximityQueries.jl - A fast module for computing proximity queries between convex bodies in 2D/3D

instant-ngp - Instant neural graphics primitives: lightning fast NeRF and more

dotSCAD - Reduce the burden of mathematics when playing OpenSCAD

nerf-pytorch - A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.

contour-rs - Contour polygon creation in Rust (using marching squares algorithm)

SGDepth - [ECCV 2020] Self-Supervised Monocular Depth Estimation: Solving the Dynamic Object Problem by Semantic Guidance

Asteroid_game_with_physics - Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5

STEPS - This is the official repository for ICRA-2023 paper "STEPS: Joint Self-supervised Nighttime Image Enhancement and Depth Estimation"

Computational-geometry - Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

simplerecon - [ECCV 2022] SimpleRecon: 3D Reconstruction Without 3D Convolutions

OpenMVG (open Multiple View Geometry) - open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.

BundleFusion - [Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration