GameTracking-CS2
SteamKit
GameTracking-CS2 | SteamKit | |
---|---|---|
90 | 6 | |
677 | 2,595 | |
2.1% | 0.8% | |
8.8 | 9.5 | |
4 days ago | 6 days ago | |
JavaScript | C# | |
- | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GameTracking-CS2
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Counter-Strike 2 Update #2 for 11/2/2023
For game file changes related to this release, see the relevant SteamDB CS2 Game Tracking commit on GitHub
- Does this mean Overwatch is getting enabled soon?
- Steamdb activity detected.
- CS2 activity detected!
- Custom Server Like Valve Casual Servers
- CS2 update activity detected!
- What the hell is lab.cfg??? Aneurysm binds?!? (i didn't download anything)
- CS2 Workshop Tools are on the horizon
- CSGO Update spotted
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Counter-Strike: Global Offensive update for 5/31/23 (6/1/23 UTC, 1.38.7.7)
Otherwise, maintenance mode more or less continues with little else other than another round of new and updated translations, which are made possible in part by contributions from Translators Like You - Thank You
SteamKit
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L i a r s
So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
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Where does steam store game exe file names
Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
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[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
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Matches Raw Data
It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.
What are some alternatives?
SteamTracking - ๐ต Tracking things, so you don't have to
steam.py - An async python wrapper to interact with the Steam API and its CMs
GameTracking - ๐ข Dumping things, so you don't have to
node-steam-user - Allows interaction with the Steam network via the Steam client protocol
GameTracking-Dota2 - ๐ฅ Game Tracker: Dota 2
GameTracking-TF2 - ๐ฅ Game Tracker: Team Fortress 2
Protobufs - ๐ Automatically tracked Steam, CS2, Dota 2, Deadlock, TF2 protobufs.
IntelliJ-Luanalysis - Type-safe Lua IDE โ IntelliJ IDEA plugin
docker-csgo - Counter-Strike: Global Offensive (CS:GO) Dedicated Server with automated/manual updating and optional SourceMod and PugSetup/PracticeMode integrations
DistorteD - Ruby multimedia toolkit with deep Jekyll integration ๐งช