GameSystemsInC
rayfork
GameSystemsInC | rayfork | |
---|---|---|
1 | 1 | |
28 | 326 | |
- | - | |
5.9 | 0.0 | |
7 months ago | 6 months ago | |
C | C | |
MIT License | The Unlicense |
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GameSystemsInC
rayfork
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[Handmade Network] How to write better (game) libraries
Just got a question. I was looking at https://github.com/SasLuca/rayfork/blob/rayfork-0.9/source/core/rayfork-core.c and I saw
What are some alternatives?
cgl - CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
raylib-freebasic - FreeBasic bindings for raylib
ferox - A lightweight 2D physics engine written in C, for educational purposes.
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
raylib - A simple and easy-to-use library to enjoy videogames programming
kosmos - A bullet-hell shooter game made in C99 for my college project.
bottled-up-tilemap - The most advanced tilemap plugin for Godot. Features include everything you can think of and everything from every other plugins.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
raygui-scaffold - A minimal raygui project template
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).