GamePhysicsCookbook
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GamePhysicsCookbook | HLML | |
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1 | 1 | |
781 | 24 | |
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0.0 | 5.2 | |
over 3 years ago | 2 months ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
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GamePhysicsCookbook
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How do you use OpenGL without glew or any other libraries?
The other answers are correct, but there's really no particular upside to loading every OpenGL extension you want to use individually yourself. You can still use an extension loader like glad with your win32 program. Here's an example that shows when you should call gladloadgl in a win32 app
HLML
What are some alternatives?
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
VectorizedKernel - Running GPGPU-like kernels on CPU with auto-vectorization for SSE/AVX/AVX512 SIMD Architectures
OpenGL-Registry - OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
bsl - Rust 2018 and C++20, "constexpr everything", AUTOSAR compliant header-only library intended to support the development of critical systems applications
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
hypervisor - lightweight hypervisor SDK written in C++ with support for Windows, Linux and UEFI
circle - The compiler is available for download. Get it!
Vc - SIMD Vector Classes for C++
too-many-lists - Learn Rust by writing Entirely Too Many linked lists
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++