GamePhysicsCookbook VS FastCollisionDetectionLib

Compare GamePhysicsCookbook vs FastCollisionDetectionLib and see what are their differences.

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GamePhysicsCookbook FastCollisionDetectionLib
1 1
781 12
- -
0.0 3.1
over 3 years ago 8 months ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GamePhysicsCookbook

Posts with mentions or reviews of GamePhysicsCookbook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-28.
  • How do you use OpenGL without glew or any other libraries?
    5 projects | /r/opengl | 28 Jun 2021
    The other answers are correct, but there's really no particular upside to loading every OpenGL extension you want to use individually yourself. You can still use an extension loader like glad with your win32 program. Here's an example that shows when you should call gladloadgl in a win32 app

FastCollisionDetectionLib

Posts with mentions or reviews of FastCollisionDetectionLib. We have used some of these posts to build our list of alternatives and similar projects.
  • What should be run-time of an octree of 20000 particle AABBs?
    1 project | /r/gamedev | 4 Apr 2022
    If anyone wants to benchmark, source code here https://github.com/tugrul512bit/FastCollisionDetectionLib. It works only less than 32 overlapping on same volume(cell) its designed to work only with moderately colliding particles with or without teapot-in-stadium problem.

What are some alternatives?

When comparing GamePhysicsCookbook and FastCollisionDetectionLib you can also consider the following projects:

ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

OpenGL-Registry - OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.