GamePhysicsCookbook
Source code for Game Physics Cookbook (by gszauer)
FastCollisionDetectionLib
C++ adaptive grid for fast collision detection between AABB particles. (by tugrul512bit)
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GamePhysicsCookbook | FastCollisionDetectionLib | |
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1 | 1 | |
781 | 12 | |
- | - | |
0.0 | 3.1 | |
over 3 years ago | 8 months ago | |
C++ | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GamePhysicsCookbook
Posts with mentions or reviews of GamePhysicsCookbook.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-28.
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How do you use OpenGL without glew or any other libraries?
The other answers are correct, but there's really no particular upside to loading every OpenGL extension you want to use individually yourself. You can still use an extension loader like glad with your win32 program. Here's an example that shows when you should call gladloadgl in a win32 app
FastCollisionDetectionLib
Posts with mentions or reviews of FastCollisionDetectionLib.
We have used some of these posts to build our list of alternatives
and similar projects.
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What should be run-time of an octree of 20000 particle AABBs?
If anyone wants to benchmark, source code here https://github.com/tugrul512bit/FastCollisionDetectionLib. It works only less than 32 overlapping on same volume(cell) its designed to work only with moderately colliding particles with or without teapot-in-stadium problem.
What are some alternatives?
When comparing GamePhysicsCookbook and FastCollisionDetectionLib you can also consider the following projects:
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
OpenGL-Registry - OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.