Game-Networking-Resources
rustdesk
Game-Networking-Resources | rustdesk | |
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10 | 484 | |
4,566 | 63,294 | |
- | - | |
5.1 | 9.9 | |
about 2 years ago | 5 days ago | |
C | Rust | |
- | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Game-Networking-Resources
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Single player to multiplayer
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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N64 Games Only Allow 1 Controller Online
When you play any kind of real-time online multiplayer game, it is physically impossible for all players to have the same view of the world. As a result, approximations have to be made, for example by extrapolating other player positions. There is plenty of research on this subject, and most modern games do a pretty good job. But when you add a second local player, things get a lot more complicated.
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Basic af networking for idiots
This collection of links is a gold mine, it’s how I learned almost all that I know: https://github.com/MFatihMAR/Game-Networking-Resources
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Epic Games releases free anti-cheat and voice chat services for developers
Game network programming mega compilation.
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What's the best solution for quick match making for multiplayer games
Looks like you are trying to find a Multiplayer solution, take a look at this guy's repo, he have a lot of resources about the topic https://github.com/MFatihMAR/Game-Networking-Resources
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I'm looking for software with no encrypted traffic
Are there games that you could find and analyze? I wonder if old school games (or their multiplayer lobby servers) would be easy targets (I'm pretty sure a buddy said the Tribes 2 server protocol was really basic, but I could be very wrong.) A list of resources I found: https://github.com/MFatihMAR/Game-Networking-Resources
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How did you learn how to make a dedicated server for a multiplayer game? Books? Tutorials? University?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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Is there any decent MMO/persistent world server platform, or should I just write my own server?
As this is a "side hobby project", and not your main thing, you're probably better off making your own server (but use a networking library and another other helpful libraries you can find). A starting point: https://github.com/MFatihMAR/Game-Networking-Resources
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Should I make the game itself first, or the networking?
Helpful resource: https://github.com/MFatihMAR/Game-Networking-Resources
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Multiplayer P2P relay profitability - need to hear from experienced teams
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
rustdesk
- Ask HN: Alternative to Teamviewer?
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Why is remote desktop slow when host monitor is off unless HDMI cable is used?
Take your risk to use it, it is not signed and verified by Microsoft, and you need to install the test cert to use it. https://github.com/rustdesk/rustdesk/discussions/6444#discus...
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Building a Managed Service Provider Business With Open Source
RustDesk - GitHub
- Apache Guacamole: a clientless remote desktop gateway
- RustDesk 1.2.3 – Open Remote Desktop
- The open source alternative to TeamViewer
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As HN: RustDesk Installs Chinese Root Certificates
User asked these questions (https://github.com/rustdesk/rustdesk/discussions/6444#discus...):
"why this certificat is in root store.
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Team Viewer Alternative?
did you read the readme, faq, install guides, and watch all the videos that are available ???
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Not sure what changed in Teamviewer's Detection scripts But it is no longer allowing Free Non-Commercial use for me. Can Teamviewer provide Home licenses or something to prevent their terrible auto detection from pushing me onto another Remote desktop service?
Take the hint, don't fight the push. TV doesn't want you freeloading non-commercials. I recommend Rustdesk.
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Best replacement for TeamViewer?
Rustdesk https://github.com/rustdesk/rustdesk
What are some alternatives?
colyseus - ⚔ Multiplayer Framework for Node.js
MeshCentral - A complete web-based remote monitoring and management web site. Once setup you can install agents and perform remote desktop session to devices on the local network or over the Internet.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Remotely - A remote control and remote scripting solution, built with .NET 8, Blazor, and SignalR.
sora-unity-sdk - WebRTC SFU Sora Unity SDK
parsec - A monadic parser combinator library
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
UltraVNC - UltraVNC Server, UltraVNC Viewer and UltraVNC SC | Official repository: https://github.com/ultravnc/UltraVNC
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
rustdesk-server - RustDesk Server Program
wine
Remmina - Mirror of https://gitlab.com/Remmina/Remmina The GTK+ Remmina Remote Desktop Client