GTAO_Booster_PoC
ds3-nrssr-rce
GTAO_Booster_PoC | ds3-nrssr-rce | |
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8 | 21 | |
2,808 | 143 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
C | C++ | |
Do What The F*ck You Want To Public License | - |
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GTAO_Booster_PoC
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Rumors of GTA online exploits allowing remote code execution on gamer PCs
Everyone should keep in mind that this is the same game whose client-update-handshake-dance largely consisted of an enormous JSON of all the updates that had ever been done to the gamestate, which then got parsed naively. This situation was recognized and patched [0] by an interested third party [1].
Not a slight against the code monkey that implemented it that way, because they surely didn't bother to think about complexity consequences when the gamestate was new and the JSON wasn't 10MB yet, but a slight on Rockstar, because the cash cow that GTA:O turned out to be deserves some fuckin' maintenance, doesn't it? Then again, the eye-popping prevalence of hax0rs in Rockstar games probably ought to signify priorities to even the most casual observer. As others in these comments observe, with what those hackers can achieve, it's not surprising to learn there's RCEs too.
[0] https://github.com/tostercx/GTAO_Booster_PoC
[1] https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...
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Kiddion's Status
The update was in line with the work of a guy named t0st, who found out why the loading times were so slow in the start and he made a [proof of concept fix](https://github.com/tostercx/GTAO_Booster_PoC) which Rockstar has awarded him $10,000 irl for.
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GTA V PC online load times reduced drastically by a modder
This is an article that reports load times for GTA V PC online were reduced by at least 70% using a mod. Files and instructions to build the mod are found here.
- Gta V loading times
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How I cut GTA Online loading times by 70%
How likely is one to get suspended if one uses the proof of concept for playing the game
The proof of concept source code is on Github.
ds3-nrssr-rce
- Seems like it's just doesn't make sense to use Rust in gamedev
- How do you feel about comments made by Tim Sweeney?
- Think fast chucklenuts
- Rumors of GTA online exploits allowing remote code execution on gamer PCs
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How to avoid bounds checks in Rust (without unsafe!)
Dark Souls III's servers were shut down for over half a year due to an exploit involving missing bounds checks that allowed remote code execution targeted at specific players https://github.com/tremwil/ds3-nrssr-rce
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Elden Ring's co-op mod made the adventure new again
The only thing I could track down about this was a PoC repo demonstrating the exploit. Nothing about actually fixing it.
- SERVERS ARE BACK. JOLLY COOPERATION AND SUFFERING ONCE MORE
- Volvieron los servidores del Dark Souls 3
- Online features for the PC version of Dark Souls III reactivated. Other Dark Souls Titles still in process of reactivation
- Online features for the PC version of Dark Souls III have been reactivated.
What are some alternatives?
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
ds3os - Dark Souls - Open Server
Jansson - C library for encoding, decoding and manipulating JSON data
CVE-2020-15368 - CVE-2020-15368, aka "How to exploit a vulnerable driver"
UIforETW - User interface for recording and managing ETW traces
evil-mhyprot-cli - A PoC for Mhyprot2.sys vulnerable driver that allowing read/write memory in kernel/user via unprivileged user process.
caprine - Elegant Facebook Messenger desktop app
herpaderping - Process Herpaderping proof of concept, tool, and technical deep dive. Process Herpaderping bypasses security products by obscuring the intentions of a process.
pysimdjson - Python bindings for the simdjson project.
Blue-Sentinel-Release
winsdk-10
DeauthDetector - Detect deauthentication frames using an ESP8266