GPU-Voxels
By BlenMiner
TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others (by Pjbomb2)
GPU-Voxels | TrueTrace-Unity-Pathtracer | |
---|---|---|
2 | 1 | |
11 | 532 | |
- | - | |
0.0 | 7.3 | |
over 2 years ago | 24 days ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GPU-Voxels
Posts with mentions or reviews of GPU-Voxels.
We have used some of these posts to build our list of alternatives
and similar projects.
-
GPU Voxels Running on the GPU with Global Illumination (SEGI) Github link
I don't usually post github links, not sure why, so here is the project files: https://github.com/BlenMiner/GPU-Voxels
- I need some help figuring out why this copy/pasted code stops working
TrueTrace-Unity-Pathtracer
Posts with mentions or reviews of TrueTrace-Unity-Pathtracer.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Update on my little Compute Shader Pathtracer Project - Some EyeCandy and major improvements, links in comments
Github for everything: https://github.com/Pjbomb2/TruTrace-Pathtracer
What are some alternatives?
When comparing GPU-Voxels and TrueTrace-Unity-Pathtracer you can also consider the following projects:
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
core - It is an open source voxel algorithms implementation for Unity Engine
GPUInstance - Instancing & Animation library for Unity3D
Marching-Cubes - Marching cubes in Unity
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]