GLTFUtility
Simple GLTF importer for Unity (by Siccity)
UniVRM
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/ (by vrm-c)
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GLTFUtility | UniVRM | |
---|---|---|
4 | 39 | |
942 | 2,449 | |
- | 2.9% | |
0.0 | 9.4 | |
7 months ago | 30 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLTFUtility
Posts with mentions or reviews of GLTFUtility.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-05.
- Problem about object’s animation (Blender to Unity by FBX)
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Shared lib (.so) plug-in for both Linux and Android?
Can someone kindly tell me why this package GLTFUtility works on both Unity Editor (on Linux) and Android?
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
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How can I export a .GLB model with no normals/UVs/Other bloat?
It needs to export as a .GLB/.GLTF because I'm importing into Unity at runtime with the GLTFUtility.
UniVRM
Posts with mentions or reviews of UniVRM.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
- How do you guys make UniVrm work?
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Help with VRM model?
https://github.com/vrm-c/UniVRM this is what I used for exporting to vrm files but I usually export them as vsf files https://github.com/emilianavt/VSeeFaceSDK
- New to the idea of vtubing but not sure if I want to invest too much
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When the Mistlands suddenly open up and you can see. It truly is the most beautiful biome Valheim has
The model was purchased from FancyWhippet ( https://fancywhippet.gumroad.com/l/DEER ), but any Unity character model that has been rigged for VR should work. Just load it in to Unity version 2020.3.33 (the version Valheim is currently running on), add the VRM for Unity tool ( https://github.com/vrm-c/UniVRM ) to the project, and then use that tool to export the model to VRM. That's what I had to do as FancyWhippet provides Unity Project files.
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Can't add HANA Tools and VRM Converter into Unity at the same time.
go here https://github.com/vrm-c/UniVRM/releases/tag/v0.108.0
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Unity VRM Export - MATERIALS_CONTAINS_NULL
Try asking here: https://github.com/vrm-c/UniVRM/issues
- A bit more from my project :)
- would anyone be willing to help me make this into a 3d object to attach to my vroid model I've been trying for months and have made no progress on this its driving me crazy and I wanna make my vtuber debut so bad but I cant without this since its super important to the lore of my character thank you
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I made random eye movements
Actually, I'm not very good at animation either, so I just created a script that randomly moves the target that the eyes are following. The processing itself is handled by UniVRM. Here is an example:
- My own avatar
What are some alternatives?
When comparing GLTFUtility and UniVRM you can also consider the following projects:
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration