GB-Memory-Binary-Maker
An application to quickly generate binaries to burn to the official Nintendo GB Memory flash cartridge (by Infinest)
TileGameLib
TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games. (by FernandoAiresCastello)
GB-Memory-Binary-Maker | TileGameLib | |
---|---|---|
1 | 2 | |
43 | 29 | |
- | - | |
10.0 | 7.1 | |
over 1 year ago | 8 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GB-Memory-Binary-Maker
Posts with mentions or reviews of GB-Memory-Binary-Maker.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-14.
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Its a shame we didn't get these in the US, this white cart looks awesome!
Using GB Memory Binary Maker you can combine multiple game ROMs and a menu ROM into a single ROM file and a MAP file.
TileGameLib
Posts with mentions or reviews of TileGameLib.
We have used some of these posts to build our list of alternatives
and similar projects.
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I made a new interpreted, low-level programming language from scratch that allows you to create tile-based, pseudo-8-bit minigames for Windows (open-source on GitHub, C++ project using SDL 2)
I have actually developed a separated library called TGL.lib that implements both tiles, smooth scrolling and also sprites which can move freely on top of the tile buffers and can detect collisions between each other (https://github.com/FernandoAiresCastello/TileGameLib). I'm going to include some of that same functionality into PTM version 2.
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TileGameLib in C# for the Unity game engine is now under development
This new project is part of the same repository on GitHub. The root is located in the "Other/UnityTileGameLib" subdirectory. The scripts themselves are in the "Assets/Scripts" folder.
What are some alternatives?
When comparing GB-Memory-Binary-Maker and TileGameLib you can also consider the following projects:
cartreader - A shield for the Arduino Mega that can back up video game cartridges.
jcap - JAMMA Custom Arcade Project
ex_rtmidi - An Elixir wrapper for the RtMidi library
PTM - PTM (Programmable Tile Machine) is a "pseudo-8-bit fantasy computer" that you can program using a built-in programming language called PTML.
PETSCII-Tile - a tile based game framework
feather-engine - Lightweight, open-source C++ game engine
tcod-cpp-engine-2022 - A modern roguelike engine made while following the older libtcod tutorials.
Fractal_Engine - WIP 3D game engine with editor and other stuff