FunctionalProgrammingInGames
Functional Programming in Games Resources (by Andrea)
cakelisp
Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop (by makuto)
FunctionalProgrammingInGames | cakelisp | |
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1 | 11 | |
199 | 327 | |
- | - | |
0.0 | 7.2 | |
4 months ago | over 1 year ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FunctionalProgrammingInGames
Posts with mentions or reviews of FunctionalProgrammingInGames.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-20.
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Suggestions for a functional language for videogames
Also: github repo
cakelisp
Posts with mentions or reviews of cakelisp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-18.
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LISP for UNIX-like systems
You might be interested in CakeLisp.
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Best Lisp/scheme for OSDev?
Cakelisp
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Interesting or distinctive lisps?
"Cakelisp is a metaprogrammable, hot-reloadable, non-garbage-collected language ideal for high performance, iteratively-developed programs (especially games). It is a transpiler which generates C/C++ from an S-expression syntax. Cakelisp takes some inspiration from Lisp, but is not compatible and does not aspire to become 'a Lisp'."
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How about https://github.com/rust-lang/rust/labels/I-unsound? I think everyone saying Rust is "high quality" or whatever is delusional until there are zero bugs on their GitHub. I also don't want to know about your 3 year old's ugly drawings.
This is a bug. Literally unusable.
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Suggestions for a functional language for videogames
Also look into Gamelisp's state machines which are an awesome way of modeling stateful in-game objects. Cakelisp is another cool language made specifically for gamedev.
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Hitting a wall: the importance of learning without a game engine
I wrote a language primarily to make that sort of feature easy to create, via compile time code generation and execution. See Cakelisp.
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Is there any c lisp dialect with features of nim or ziglang
cakelisp has no GC and is meant for games programming.
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Cakelisp A Programming Language For Games
I've added a roadmap with items from my to-do list. I'm happy to receive ideas for features not on that list as well :).
What are some alternatives?
When comparing FunctionalProgrammingInGames and cakelisp you can also consider the following projects:
mun - Source code for the Mun language and runtime.
lobster - The Lobster Programming Language