FoundryVTT-ItemPiles
By fantasycalendar
dae
By tposney
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FoundryVTT-ItemPiles | dae | |
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17 | 17 | |
27 | - | |
- | - | |
9.2 | - | |
14 days ago | - | |
JavaScript | ||
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FoundryVTT-ItemPiles
Posts with mentions or reviews of FoundryVTT-ItemPiles.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-04.
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Sell me on landing pages. Do players actually use them?
I created some tokens representing their carriage's cargo compartment and made it interactable with Item Piles. So I can give them access to their stuff when I want them to and just hide it if not.
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Landing Page Interativa - Coração Rubi - FoundryVTT
Esse é o "Item Piles" (https://github.com/fantasycalendar/FoundryVTT-ItemPiles)
- Item Piles - A Foundry VTT module with merchants, vaults, player-to-player trading, and more!
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Handy 5e Modules List
FoundryVTT-ItemPiles - Have you ever wished you could represent items in your scenes? A pile of items, something to interact with - or perhaps chests whose appearance changes depending on what happens to it, whether it's open, closed, full, or empty. Do you want an easy way to split loot between players? Do you want easy to use merchants with great UIs?
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Is there a way to allow item piles to split currency more than 4 ways?
If that still doesn't resolve it, you can ask about the issue on IronMonk's Discord or put in an issue on the Github page.
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Loot Sheet NPC 5e for V10?
I know Item Piles is still in (very) active development. The author definitely intends to port it to v10, but hasn't done so yet.
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Beginner guides/module tips
Item Piles allows you to drop items on the ground, on the canvas. You can create chests (locked or unlocked), and it also allows players to trade with each other.
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[D&D5e] Monk's Active Tile Triggers - Change permission on actor
I would suggest to use the Item Piles to make the chest and use your active tiles config to make the chest visible when they pass the check so you dont need to mess with permissions.
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Loot Sheet NPC 5e: Bag of Holding and Looting Without Token
For trading between players I would suggest Item Piles, its main feature is to make npc lootable and easily drag items on the map to make lootable piles but it adds also an usefull trade between players feature
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Riizu's Module Cheat Sheet
Item Piles: Tokens to represent loot dropped in the world or within containers
dae
Posts with mentions or reviews of dae.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-12.
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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Handy 5e Modules List
DAE - This module modifies how active effects behave over and above what is supported in core. An active effect allows you to modify values on an actor (e.g. Strength). You can create effects directly on an actor or create them on an item and have them transfer to the actor when the item is added to the actor.
- Active Effects and Magic Items
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[D&D5e] Issue on using DAE with Level Advancement on Homebrew content
This definitely looks like a bug to me. I'd open an issue for it over on Tim's Gitlab for DAE
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Necessary/Useful Modules & current version update?
Dynamic Active Effects
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dnd5e Active Effects Modules for minimalists
These modules are almost entirely redundant in a game that uses tposney's Midi QOL and DAE. The top of the line module lineup for automating combat in dnd5e is absolutely dependent on these two. They are extremely powerful, versatile, and complex. I've used them in the past and would recommend them in a heartbeat for GMs who are interested in going down the rabbit hole of high-automation 5e games.
- What's your D&D unpopular opinion?
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Better Rolls and Situational Bonuses (such as Great Weapon Master)
Bless can be added using Dynamic Active Effects and should be auto-configured within Dynamic Effects SRD (I believe there are also macros for this in FVTT Community Macros as well which allow you to toggle bless on/off)
- DAE Breaking Character Sheet
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Where can I find documentation info on the syntax?
Further to my previous comment, looking at the DAE documentation:
What are some alternatives?
When comparing FoundryVTT-ItemPiles and dae you can also consider the following projects:
Better-Roofs - A Foundry VTT module to improve roof behaviour
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
quick-encounters - Quick Encounters keeps your Foundry map clean and your encounters simple in heavily populated dungeons.
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
itemcollection
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
fvtt-find-the-culprit
midi-qol
FoundryVTT-Tagger
automated-jb2a-animations
midi-srd
FoundryVTT-ItemPiles vs Better-Roofs
dae vs Dynamic-Effects-SRD
FoundryVTT-ItemPiles vs quick-encounters
dae vs dfreds-convenient-effects
FoundryVTT-ItemPiles vs itemcollection
dae vs macros
FoundryVTT-ItemPiles vs fvtt-find-the-culprit
dae vs midi-qol
FoundryVTT-ItemPiles vs FoundryVTT-Tagger
dae vs automated-jb2a-animations
FoundryVTT-ItemPiles vs midi-qol
dae vs midi-srd