FoundryVTT-BetterRolls5e
wild-magic-surge-5e
FoundryVTT-BetterRolls5e | wild-magic-surge-5e | |
---|---|---|
6 | 3 | |
37 | 5 | |
- | - | |
0.0 | 9.1 | |
over 1 year ago | 4 days ago | |
JavaScript | TypeScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FoundryVTT-BetterRolls5e
-
Better Rolls for 5E is Deleting Attacks from Chat
Also, there are a list of incompatible modules on the github site. No idea if you're running any of those.
- Better Rolls, Hide GM rolls & dice so nice not working together?
-
Looking for help piecing together this macro.
Yeah, that would be the way to do it. I don't know off the top of my head what fields are supported or how to add them properly, but if you go to the project page for the module you can browse all the source code. There's also a folder of sample macros. I pulled some of that code from the animate-objects sample: https://github.com/RedReign/FoundryVTT-BetterRolls5e
-
Thinking about converting from Roll20
And you do roll attacks, but there are other modules like Better Rolls 5e that do the heavy lifting, and Token Action HUD plays nice with BR5e. If you want to roll multiattack, I usually just mash the attack button X times, which doesn't exactly take very long.
-
Better Rolls issue with crits
I replied on the issue you made: link.
-
Rolling from character sheet broken [5e, v 0.7.8]
betterr rolls is broken from 5e 1.2 afaik, here there's a temporary fix https://github.com/RedReign/FoundryVTT-BetterRolls5e/issues/175
wild-magic-surge-5e
-
Increasing Wild Magic Surge Macro - Copying Dimension 20!
Also feel free to look through this file that runs it if you want to steal any of the code for your macro https://github.com/johnnolan/wild-magic-surge-5e/blob/main/scripts/IncrementalCheck.js
-
Macro Help for Wild Surges
Hi, I'm case it helps you can find my wild magic surge module source code here which does a similar thing, it may help with getting ideas on your macro scripts, feel free to copy and paste from it as you need, good luck! https://github.com/johnnolan/wild-magic-surge-5e/tree/main/scripts
What are some alternatives?
midi-qol
fvtt-encounter-stats - Aims to give you a break down on stats from encounters to be able to look back and plan future enounters. Also to give the players a nice lookback at events that occured in a story format.
Bellows - A module for FoundryVTT which adds support for youtube tracks in audio playlists and ambient sounds
Foundry-Stream-Module - Implements two-way communication between Foundry VTT and Twitch, allowing for two-way chat plus adds dice rolling requests, a tabbed chat window, a separate dice engine for just for viewers, event handling and several moderation commands directly into Foundry itself, bringing your streamed game to the next level of interactivity!
Multiattack-5e - Module for FoundryVTT. Streamlines multiattack action.
hey-wait - “Hey, Wait!” is a FoundryVTT module allowing a GM to place “event triggers” on a scene.
chat-images - A module for Foundry VTT that adds image support for the chat.
PF1-StatBlock-Converter-Module - FoundryVTT Module to convert PF1 Statblocks into Foundry Actors (PC or NPC).
bullseye-ng - A Foundry VTT module to assist with finding targets
foundry-gas-diff - 🛠️ Easily track & compare gas costs estimated by Foundry on each of your Pull Requests!