FontStashSharp
FreeTypeSharp
FontStashSharp | FreeTypeSharp | |
---|---|---|
2 | 1 | |
211 | 58 | |
6.6% | - | |
7.0 | 6.8 | |
7 days ago | 21 days ago | |
C# | C# | |
zlib License | MIT License |
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FontStashSharp
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Loading fonts with C#
FontStashSharp is great. You can directly load .ttf as a byte[]
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Thoughts on monogame vs ebiten?
For fonts, you'll want to use https://github.com/rds1983/FontStashSharp.
FreeTypeSharp
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Loading fonts with C#
looks pretty solid but might be a bit too high level for me. I have to take a deeper dive into the code to see if it would work for me. for now I found FreeTypeSharp (which I'm not really happy with aswell) which seems to work for now but FontStashSharp seems to have some quite useful features build in.
What are some alternatives?
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Fonts - :black_nib: Font loading and layout library.
raylib - A simple and easy-to-use library to enjoy videogames programming
FFImageLoading - Fast & Furious Image Loading - Image loading, caching & transforming library for Xamarin and Windows
MVVM Light Toolkit - The main purpose of the toolkit is to accelerate the creation and development of MVVM applications in Xamarin.Android, Xamarin.iOS, Xamarin.Forms, Windows 10 UWP, Windows Presentation Foundation (WPF), Silverlight, Windows Phone.
Microsoft.Maui.Graphics - An experimental cross-platform native graphics library.
xamarin-demos - This repository contains the Syncfusion Xamarin UI control’s samples and the guide to use them.