Flyleaf
FFMediaToolkit
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Flyleaf | FFMediaToolkit | |
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11 | 2 | |
661 | 349 | |
- | - | |
8.9 | 4.6 | |
5 days ago | 9 months ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Flyleaf
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Flyleaf v3.7: MediaPlayer .NET library for WinUI3/WPF/WinForms (with FFmpeg & DirectX)
Download | GitHub | NuGet
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Flyleaf v3.4: Media Player .NET (4-6) Library for WPF/WinForms (based on FFmpeg/DirectX)
There is no virus. If you took the time to read the releases notes you will see the note:
[Github] [NuGet] [Sample]
- Flyleaf v3.6: Media Player .NET Library for WPF / WinForms (based on FFmpeg/DirectX)
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Flyleaf 3.2 is out: Video Player .NET Library for WPF/WinForms (based on FFmpeg/SharpDX)
Demo | GitHub| Nuget
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Flyleaf 3.0 is out: Video Player .NET Library for WPF/WinForms (based on FFmpeg/SharpDX)
Download a sample version
For more details check out Flyleaf's GitHub
FFMediaToolkit
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C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
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C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8
What are some alternatives?
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
ScriptPlayer - ScriptPlayer is a video player that controls the Handy and lots of other toys in sync with videos.
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
Glow - mpv Config File Generator for Windows
ffmpeg_batch - FFmpeg Batch AV Converter
MaterialDesignInXamlToolkit - Google's Material Design in XAML & WPF, for C# & VB.Net.
YoutubeDLSharp - A simple .NET wrapper library for youtube-dl and yt-dlp
AaxAudioConverter - Convert Audible aax files to mp3 and m4a/m4b
FfmpegEnkoder - Quick way of encoding videos using ffmpeg
tricycle - Video transcoding... easier than riding a bike.