FlowGraph VS flowbase

Compare FlowGraph vs flowbase and see what are their differences.

FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine (by MothCocoon)

flowbase

A Flow-based Programming inspired micro-framework / un-framework for Go (Golang) (by flowbase)
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FlowGraph flowbase
6 3
1,022 161
4.1% 0.0%
8.1 0.0
7 days ago almost 2 years ago
C++ Go
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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flowbase

Posts with mentions or reviews of flowbase. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-28.
  • The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software (2005)
    4 projects | news.ycombinator.com | 28 Jun 2021
    I see a lot of potential in pipeline concurrency, as seen in dataflow (DF) and flow-based programming (FBP). That is, modeling computation as pipelines where one component sends data to the next component via message passing. As long as there is enough data it will be possible for multiple components in the chain to work concurrently.

    The benefits are that no other synchronization is needed than the data sent between processes, and race conditions are ruled out as long as only one process is allowed to process a data item at a time (this is the rule in FBP).

    The main blockers I think is that it requires quite a rethink of the architecture of software. I see this rethink happening in larger, especially distributed systems, which are modeled a lot around these principles already, using systems such as Kafka and message queues to communicate, which more or less forces people to model computations around the data flow.

    I think the same could happen inside monolithic applications too, with the right tooling. The concurrency primitives in Go are superbly suited to this in my experience, given that you work with the right paradigm, which I've been writing about before [1, 2], and started making a micro-unframework for [3] (though the latter one will be possible to make so much nicer after we get generics in Go).

    But then, I also think there are some lessons to be learned about the right granularity for processes and data in the pipeline. Due to the overhead of message passing, it will not make sense performance-wise to use dataflow for the very finest-grain data.

    Perhaps this in a sense parallels what we see with distributed computing, where there is a certain breaking point before which it isn't really worth it to go with distributed computing, because of all the overhead, both performance-wise and complexity-wise.

    [1] https://blog.gopheracademy.com/composable-pipelines-pattern/

    [2] https://blog.gopheracademy.com/advent-2015/composable-pipeli...

    [3] https://flowbase.org

What are some alternatives?

When comparing FlowGraph and flowbase you can also consider the following projects:

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

concurrencpp - Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all

DlgSystem - Dialogue Plugin System for Unreal Engine

Echo - High performance, minimalist Go web framework

torrent - Full-featured BitTorrent client package and utilities

Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.

go-doudou - go-doudou(doudou pronounce /dəudəu/)is OpenAPI 3.0 (for REST) spec and Protobuf v3 (for grpc) based lightweight microservice framework. It supports monolith service application as well.

flowgraph - Flowgraph package for scalable asynchronous system development

GenericGraph - Generic graph data structure plugin for ue4

PurefunctionPipelineDataflow - My Blog: The Math-based Grand Unified Programming Theory: The Pure Function Pipeline Data Flow with principle-based Warehouse/Workshop Model

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

Flow - Package flow provides support for basic FBP / pipelines