FidelityFX-FSR2 VS xess

Compare FidelityFX-FSR2 vs xess and see what are their differences.

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FidelityFX-FSR2 xess
43 14
1,902 529
0.5% 20.6%
3.1 3.1
9 months ago 13 days ago
C C
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FidelityFX-FSR2

Posts with mentions or reviews of FidelityFX-FSR2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.

xess

Posts with mentions or reviews of xess. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-07.

What are some alternatives?

When comparing FidelityFX-FSR2 and xess you can also consider the following projects:

REFramework - Scripting platform, modding framework and VR support for all RE Engine games

Streamline - Streamline Integration Framework

DLSS - NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games

FidelityFX-FSR - FidelityFX Super Resolution

Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II

vkcv-framework - Mirror from https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework.git

WispRenderer - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science

raytracinginoneweekendincuda - The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.

DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.